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Glutton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1070 | 3.842 | 3.842 |
Creativity | #1316 | 3.658 | 3.658 |
Overall | #1459 | 3.500 | 3.500 |
Enjoyment | #2497 | 3.000 | 3.000 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The wolf is much larger than the player. The player's roster of friends scales up forever.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Interesting game, I just couldn't figure how to survive the giant wolf.
To survive the wolf, you need to throw your friends into its mouth. It will eat them, and once you throw enough, he will go away
Wow the art style brought me in but the gameplay was nifty! Unlocking more friends along the way handing out hugs. So cute I <3 it.
Really cute artstyle, the controls were a little bit unintuitive to me but once I got it it was fun! Good work!
Sinistar, but instead of bombs you're throwing cute forest critters at the unstoppable horror. Really gives the whole game a darkly comedic feel, which makes it fun and memorable.
My only real gripe is that the individual character abilities, while an interesting idea, never really seemed to matter. No matter who I had in my roster, my strategy amounted to "throw them as fast as possible at the nearest critter, convert, repeat." This is understandable given its nature as a game jam game, though, and I think there's a lot of potential if you ever decide to expand on it.
I think the concept is very interesting, and the whole creature collection aspect of it appealed to my love for Pokemon-likes. However, the game does lack polish and it suffers for it IMO. Here’s a list of things I found that hurt the overall presentation (and I’m sure you must’ve just ran out of time to deal with some of these, but I list it in case you find some things you didn’t consider):
It was not too clear initially on how the friending mechanic worked. I just ended up spamming left and right clicks and it seemed to get me more friends, so I was happy. But I think the tutorial could be a bit more hand-holding in this regard, or maybe the UX needs some work. I’m not entirely sure how this can be dealt with.
A tiny/simple change would be to fix the z-ordering of the characters and trees, etc, so that stuff like this doesn’t happen.
The collision with characters felt very “sticky”. The first time, I was running from the wolf and just got caught in a goop of collision meshes from my friends who trapped me to be the wolf’s dinner (deservedly so perhaps!).
The dialogue system feels very unresponsive. As in, it blocks user input abruptly with no feedback and makes for a bad user experience I feel. I wouldn’t know how best to deal with this either since I’ve never worked with a dialogue system before.
I was hoping that the endings would result in something different at the end, maybe a still-frame showing different outcomes, but it just kicked me back to the main screen :,( On the flip side, the game was fun enough to make me want to do the run again to get the other ending. I think even the possibility of friending the wolf somehow would’ve been nice (kind of like in PokePark 2, where even after you defeat the Big Bad, you end up friending them!).
Minor nitpick, I burst out laughing at one instance of the dialogue. Initially my fox friend goes, teary-eyed, “Are you feeding our friends? :,((”, and then the next the time wolf comes, she’s like “Are you ready?” XD full well knowing what my strategy is ahahahh. I’m sure I’m just interpreting this wrong, but that was fun.
Overall, I think the idea is fun and definitely has the core of a good monster collector. The special powers of the different creatures were very cool to try out as well. The SFX and visuals overall was really nice and added more incentive to friend new creatures just because they looked so cool! I think it’d have been nice if they also had idle poses that weren’t just a frame of the walk animation (but then again, there were so many creatures, so I understand you had to cut corners).
I really hope you don’t take this the wrong way; I just wanted to provide a full picture of my experience so you can figure out what worked and what to improve upon! It gets rather hard to realize it as the developer I’ve found.
Wow thank you for the in-depth review! We were absolutely aware of some of your suggestions and had them on our to-do list (like idle animations) but had to prioritize other objectives before the end of the jam.
I know I was personally unsure about the collision mechanic with your trail of friends. But I believe our game designers wanted to keep that in as an added challenge mechanic. Like the game of Snake where you don't want to eat your own tail or something haha.
The Z-ordering was my Achille's heel. This is my second Jam and first time where I actually opened Unity as "just the artist", so it was a learning curve messing around with stuff. I only got my fingers on the environment, so I didn't even notice the issue with the characters!
If we ever continue to develop this game though, I'm keeping your feedback at the top of the list. Thank you so much for playing!
Very cute characteres and enemies. But a bit disappointed to realize that the trees are only at the background layer and the enemies will not attack us.
Yeeeah. I would have loved to have the trees and some environment have weight so the player couldn't pass through. Would have made for good obstacles! But couldn't make time for it.
The forest critters are friendly! Only the wolf will attack :D
Good art style, fun game.
cool furry top down game!
The art is great! I like the design of the critters! But I was very sad that I had to keep sacrificing my friends that I made under totally normal circumstances
This was fun to play! Really enjoyed grabbing all my friends and then panic throwing them, pretty stressful to grab new ones when I didn't have enough but really cool concept, especially when it zooms out during the chase. Great job!
Loved the vibes of this game! Sometimes the characters got a little glitchy. Overall, great art and style!
I was looking all over for your entry! I was beginning to wonder if you'd even done the jam! Do you have Discord Dan? I would understand your not wanting to post it here so I'll put my Email here since I don't care who Emails me and you can Email me your Discord if you want! I was going to see if you wanted to do a colab on GMTK but it seems you found yourself a team! And what a game you made too! 5 star for all categories! Its so satisfying when you have so many friends following you they go offscreen haha
Here's my Email: doffilla@gmail.com
Let me know if you send it to me and I'll dig around in my thousands of Emails for it. Don't forget to check out my entry! And good luck!
I looked you up on discord, so we can avoid public email span haha! We should def collab on a future jam. looking forward to trying out your game, and thanks for playing :D
Cool visuals and mood!Got the gameplay pretty quick, although i was not super pro at it during the duress of the wolf attacks haha
It can be tricky! It's so interesting being on the development side of things. You play the game over and over to test it, so the controls feel super easy. That's why play testers are so important! Haha
Thanks for playing!
pretty cool! I like the idea that you used!
this might be a skill issue on my behalf but from time to time when I right click to use abilities it would go to my previous page (only in chrome)
Cool art, and great music!
great game!! good art and creative interpretation of this years theme
the wolf is legit scary. I heroically sacrificed myself in the end. 🥹
Truly a hero <3
I think drawing the wolf was my favorite part. And you don't even see half the art! Haha. Here's some behind the scenes!
this is a really good piece of art, and the scaling was perfect ingame!
very very impressive!!
Wow! The art is amazing.
The music coherent with the art.
I had some issues with z-index & assets loading randomly on screen.
Fantastic art and music! Twist ending has me in tears ;(
I was looking for other submissions in the jam that would pop up when I searched "Glutton". There was a surprising amount.
Here's my feedback: Art/Visuals: Everything looks coherent and nice. I love the little mushroom dudes, they were super cute. It reminded me a lot of don't starve.
Gameplay: At first I was a bit lost. The first couple times I tried to right click to befriend things, it didn't work. After it did work, I ended up spamming right click to try and collect as many little creatures as I could. If you were to continue development on the game, I'd suggest leaning into the creature collection. Their designs are cute and they have some different abilities.
Sounds: Music was nice and fit the mood. I liked the sound transitions with the wolf.
Love you mentioned Don't Starve! I took a lot of inspiration from Cult of the Lamb and Don't Starve in terms of art direction. Good eye!
I wasn't expecting myself to get momentarily addicted to this game, but I had a really good time playing it! It was a little hard to grasp at the beginning - I couldn't figure out why I couldn't make friends - but once I figured it out, I could complete much of the game. I absolutely love the music, it was very funky, and the art design on all the forest friends especially made me smile. Overall, a very fun game! Very cute as well!
So glad you enjoyed! Thank you for playing!