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Garrison Triplett

27
Posts
A member registered Apr 12, 2023 · View creator page →

Creator of

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That is great to hear! And yes, that is an excellent idea. I might have it rain down all the items you got into a basket on the end-screen if I get the chance.

yeah... A questionable amount of dev time was lost to "playtesting" before I added in the timer. Glad you had fun! (Maybe an endless mode is in order for a post jam update?)

I'm happy to have made your brain happy, and it's a good sign to me that it scratched the Diablo itch! As for the progression, I was trying to balance it to where the player would end right on the brink of spiraling out of control, so the end scores would end up around the same place, but I totally agree that it's frustrating to have to get lucky to break out of the first few upgrades. I'm thinking of ways to reduce RNG dependence if I decide to do an update post-jam.

Honestly my favorite of the Jam so far. It just works really well. At first I thought it was weird that holding your breath while moving was so effective, but it lead to a really cool fast-paced stealth system that I really enjoyed. I loved ducking and weaving through the crowds and progressing through the levels.

The sound was minimal but effective, and I loved that when I heard a ton of footsteps, I had to figure out if it meant there was a ton of enemies, or that I was actively being chased, which was super tense!

The only things I would add would be some sort of timer, so people don't stick around on a level and instead play fast and loose while balancing breath. and sometimes when passing through doorways, the wall obscures my vision so I can't see if an enemy is going to tackle me when I pass through. Not sure how you would fix that but it's something to note.

Seriously though, hats off to you. This was really impressive to pull off in the time period.

This one was really neat! I l that you injected some humor, and I could totally see this concept as a basis for a full game!

I enjoyed this one! I liked the touch of the background changing color when danger was near!

This is great! Really neat take on the theme

Really solid game! Super fun to play and it induces a sense of panic when everything starts to go wrong!

Really simple but really compelling. The ticking sound makes things so tense, I love it!

A fun game with a neat sneaking minigame!

Super interesting idea! I liked doing the mental math in my head to get to the correct color in time

Interesting concept! I would love to see it expanded upon!

Wonderful animation work here! A really compact and fun game!

This was an interesting twist on a classic game!

Thank you! It was fun snapping photos of a whole bunch of random objects from my room. You're right about the repetitive nature, in hindsight I could have made the minigame for finding items increase the overall price of the item if the player did it fast enough.

This game rocks! The gameplay was solid and made me think, and it looks gorgeous for a game jam game. Great work!

Fun game and concept. The look around controls are difficult to wrangle but I had fun with it!

Interesting game! It is difficult but satisfying! 

I liked the game! The store was was really well done, and it was fun to look for sus customers!

Very good submission! I do wish there was some wort of faint outline for the enemies vision, but I could definitely see people finding interesting skips to max out their scores!

Thank you for trying it out!

Those are all valid points of criticism, and after voting is done I will probably push an update to fix the big issues. (like a quit button)

Rarity and quality upgrades do help, but I absolutely could have made it clearer what the multipliers do. (for instance you can't get anything above a rare without some investment into rarity)

Interesting game, I liked the animation of the spotlight!

Nice game! I had fun slorping up people.

Super inventive game. Bonus points for the title screen. I would love to see the concept expanded into a full experiance!

I enjoyed it! I liked this sort of fast-paced stealth you had going on

Nice work, brought me back to the good ol' flash days

Nice game mechanics and varied levels. I loved the chase effects!