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A jam submission

Criminal SwordsmanView game page

Stealing from and massacring a village
Submitted by dagworth — 5 hours, 7 minutes before the deadline
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Criminal Swordsman's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#203.1673.167
Overall#252.8612.861
Theme#262.9442.944
Gameplay#272.7782.778
Sound#362.5562.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Scored 35470! It was fun to play, but I often would fail to kill a character because the knife was following my mouse instead of attacking in front of me. Seems like a strange choice for this type of game. 

Great entry!

Submitted(+1)

I liked the general concept and the art, but kept getting a bug where I was invincible. The stealth ability also seemed a bit overpowed and in contrast it felt like there were too many enemies in some areas. Think with some more polish and a bit of balancing it'd be really fun, the stealth mechanic was really cool

Developer

Thanks for the feedback :D! I intended for the player to be invincible and tie the health with the score multiplier for a higher score.  I guess when I made the stealth mechanic I wanted the fighting to be satisfying when you sneak up to the people and own them. After seeing the feedback I think I should have made a tutorial to clear up some confusion as I see lots of people had the same problems

Submitted(+1)

Surprisingly fun little game, I especially love the knife and chest opening sound effects. The ladder movement being instantaneous is a bit unexpected, and can cause you to lose track of the enemies too easily. And I would love to see a bigger map with more variety. But the core concepts are really good!

Submitted(+1)

Feels unusual not to be able to jump in a game that looks like platformer lol.
Other than that nice entry.

Submitted(+1)

I love your opening menu. It immediately stole my heart and then I got to kill wizards so 👍

Submitted(+1)

Quite fun to play, could benefit from a shorter time for even more dynamism

Submitted(+1)

Love the idea of the game! Also, I think soundrtack is too calm for such theme, it sounds nice, but I think it's simply TOO calm for such a criminal swordsman lol

Submitted(+1)

The game was quite fun but the character movement speed was quite high

Submitted(+1)

I do like the fact that health acts as a score multiplier, making the game less punishing while increasing the potential skill ceiling in a simple gameloop

Submitted(+1)

I like the mad dash and looting.

Given the healing mechanic there's little use for stealth.

It might be better with one strong enemy rather than all these little ones.

Submitted(+1)

Really love the artstyle. Such a nice and simple game loop, with a nice amount of polish. Sad that I couldn't die but nonetheless a fun hack n slash.

I also was not a fan of the wall of text at the beginning and would recommend trying to incorporate a better way to do a tutorial.

Developer(+1)

I agree that I should have made a better tutorial. When I first started on the text in the beginning there were only like one or two but I kept adding stuff and it began to get out of control with no time to fix lol. Thanks for playing!

Submitted(+1)

Liked the Ninja style and the use of a time-limited stealth ability, was a bit confused by the lives going down and then not dying but then I saw that once your lives got the low the score would begin to go down so I understand what you were trying to do there. Good work though cool ninja game

Submitted(+1)

I enjoyed it! I liked this sort of fast-paced stealth you had going on