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Criminal Swordsman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #20 | 3.167 | 3.167 |
Overall | #25 | 2.861 | 2.861 |
Theme | #26 | 2.944 | 2.944 |
Gameplay | #27 | 2.778 | 2.778 |
Sound | #36 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Scored 35470! It was fun to play, but I often would fail to kill a character because the knife was following my mouse instead of attacking in front of me. Seems like a strange choice for this type of game.
Great entry!
I liked the general concept and the art, but kept getting a bug where I was invincible. The stealth ability also seemed a bit overpowed and in contrast it felt like there were too many enemies in some areas. Think with some more polish and a bit of balancing it'd be really fun, the stealth mechanic was really cool
Thanks for the feedback :D! I intended for the player to be invincible and tie the health with the score multiplier for a higher score. I guess when I made the stealth mechanic I wanted the fighting to be satisfying when you sneak up to the people and own them. After seeing the feedback I think I should have made a tutorial to clear up some confusion as I see lots of people had the same problems
Surprisingly fun little game, I especially love the knife and chest opening sound effects. The ladder movement being instantaneous is a bit unexpected, and can cause you to lose track of the enemies too easily. And I would love to see a bigger map with more variety. But the core concepts are really good!
Feels unusual not to be able to jump in a game that looks like platformer lol.
Other than that nice entry.
I love your opening menu. It immediately stole my heart and then I got to kill wizards so 👍
Quite fun to play, could benefit from a shorter time for even more dynamism
Love the idea of the game! Also, I think soundrtack is too calm for such theme, it sounds nice, but I think it's simply TOO calm for such a criminal swordsman lol
The game was quite fun but the character movement speed was quite high
I do like the fact that health acts as a score multiplier, making the game less punishing while increasing the potential skill ceiling in a simple gameloop
I like the mad dash and looting.
Given the healing mechanic there's little use for stealth.
It might be better with one strong enemy rather than all these little ones.
Really love the artstyle. Such a nice and simple game loop, with a nice amount of polish. Sad that I couldn't die but nonetheless a fun hack n slash.
I also was not a fan of the wall of text at the beginning and would recommend trying to incorporate a better way to do a tutorial.
I agree that I should have made a better tutorial. When I first started on the text in the beginning there were only like one or two but I kept adding stuff and it began to get out of control with no time to fix lol. Thanks for playing!
Liked the Ninja style and the use of a time-limited stealth ability, was a bit confused by the lives going down and then not dying but then I saw that once your lives got the low the score would begin to go down so I understand what you were trying to do there. Good work though cool ninja game
I enjoyed it! I liked this sort of fast-paced stealth you had going on