Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

grumpyaustin

35
Posts
6
Followers
2
Following
A member registered Aug 11, 2024 · View creator page →

Creator of

Recent community posts

Nice aesthetics, and a solid gameplay loop.  Good work!

Oddly charming and unique.  Nice work!

This is a really cool idea that I think could be great with a little more tweaking and polish.  Visually, it was hard for me to tell when I was supposed to be pushing the trigger, so I tried to rely on the beat of the music and while this mostly worked, some of the nodes seemed to be offbeat.

Good work, I hope you continue to expand on this idea.

Spooky vibes and interesting mechanics.  Impressive work.

I had trouble jumping on moving platforms, but it looks like you know about this already.  Cool idea!

Game has great style.  I like the idea of parrying enemies to gain power, but the power drain after one attack often left me feeling like I was just waiting for an enemy to attack me so I could start playing again.  With a little bit of balancing I could see this becoming very addicting.

Fun idea, I like games that allow you to play as the boss instead of the typical hero character.

Fantastic work.  Art style, sound, gameplay, and overall presentation are top notch.

Great character designs.  I think the run away from the hammer mini game went on for too long but otherwise there was a nice variety.

The art style has a strange charm to it that I enjoy.  Cool idea!

Nice presentation and humor.  

Cool idea!  I think the base movement speed could be slightly higher but otherwise this is well done.

We've already identified some causes of the frame rate tanking once large counts of enemies are in the arena, definitely high on our list for fixes.  Thanks for playing!

Thanks for playing!

Clean presentation and good movement control.  Pretty fun!

Thanks for playing! I noticed the same thing with the power selection on the browser version specifically.  The mouse is supposed to be center screen between the two choices but the browser ignores this I guess.  Have a few ideas on how to prevent this from happening that we will try to push after the rating period.

Thanks for playing!  There definitely are a few bugs and quirks to work out, I think we will try to push some fixes after the rating period ends.

Seems like a cool concept, bummer it didn't get finished.

Presentation is great, using the title screen as a tutorial was a great idea.  Good job!

Cool game, movement feels pretty good.  

Cool concept and good use of the one button theme with the press/hold attacks.  I would like a little more visual diversity in the press versus hold health bars on enemies, it can be hard to tell at a glance sometimes.

Good job!

Good job nailing the feel of a slot car.

Cool concept, and pretty challenging.

Thanks for playing!  If you want a high score to reach for, my best so far is 226,500

Thanks!

Thanks for playing!  

Cool concept.  I love the old Warioware games, and I think you did a pretty good job nailing the feel in most of the mini-games.  

Playing the normal mode I always got the same game twice in a row, is this by design?  Felt like they should be mixed up like they are in endless

Thanks for playing! Your best score and time should persist between sessions, you can start a new run and crash really quickly to view what it was

Thanks for playing! It definitely took me some practice to remember which direction I last drifted

Great atmosphere and style.  Haven't made it to the bottom yet, but I'm going to keep trying.  My only wish is that you maybe had two hits before restart, hurts to get sent to the beginning because a spike was just out of light range.  Good job!

Great style and art.  I liked the different minigames on each floor.  Great job!

Neat idea.  The transition around different sides of the tower were very nice.  Liked the sound effects as well.

Being able to go different places based on light/shadow is a cool idea.  My only wish is that visual indicators for walls/collision was a little more obvious, felt like I was hitting invisible barriers a lot.

Cool idea.

Good atmosphere in this game.  I don't really know what I'm doing, but it seems like that is part of the point.  Cool idea.

Took me a few failed attempts to realize that there was a guide for how to change sizes in the background.  Once I realized this, I started to get the hang of it.  Though I usually had to guess what the current size of the clothing was.

Neat idea.