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A jam submission

Power Killer '99View game page

Power is currency. Power is life.
Submitted by grumpyaustin, beardfish — 11 hours, 54 minutes before the deadline
Rated by 6 people so far
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Power Killer '99's itch.io page

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How does your game represent "Power"?
The player and enemy characters are robots, fueled by power cells that they murder each other for.

Power represents both the player's life and a form of currency that can be exchanged to turn on temporary powerups that increase the player's abilities.

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Comments

Submitted(+1)

The art style of the blaster and robots was really cool, it was fun to get the powerup and use it to escape a situation

Submitted(+1)

Hard, addictive boomer-shooter vampire survivor, good combo! Fast pacing movement feels good, shooting is not so good. hard to tell when enemies hit you from behind. Good work!

Submitted(+1)

This was fun. The sfx were funny. One nitpicky issue I had was that when it came time to purchase a powerup, since I was spam clicking to shoot it would immediately select one of the options. Overall really great and polished game.

Submitted(+1)

Love the idea, i really like games that balance power management with player strength. I think a lot of enemies got stuck in a corner while i played, there were like 10-15 of them bunched up, but otherwise this is cool

Submitted(+1)

cool