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A jam submission

Panic's UnderworldView game page

Explore the Underworld under the eyes of Panic.
Submitted by Mitacla — 3 hours, 42 minutes before the deadline
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Panic's Underworld's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1194.0614.061
Overall#1963.6463.646
Game Design#2133.6973.697
Graphics#2233.8793.879
Fun#3163.4853.485
Innovation#3163.4553.455
Audio#3823.3033.303

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The player can use its magic to rewind the spirits and ghosts (of both objects and living beings) back to when they were alive, so they can do their thing and help the player move to the next level.

Did you write most of the code yourself and made all the assets from scratch?
I wrote the code and made the art of the game. The game's main theme was made by kozmikstudio. The only exception were the royalty free SFX.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Great game, really fun. well done. I liked the level design a lot. The graphics, audio and art style is amaizing.

in some levels it can be frustrating dying just because i failed a jump (for instance, the level were you introduce boxes). try adding some way of saving the players life.

Overal, excellent job. I had a lot of fun :D

Submitted

Cool game mechanics and design, the jumps are a bit clunky though

Submitted

Nice game First one I see that's not made with unity

Developer

Yeap, lots of them in Unity. I'm more of a GML type... :p

Submitted

Fantastic game! The graphics are amazing, the character's animations are wonderful, the plot is nice, the sfx fits as well. Unfortunately I've not been able to finish it :( I reached the level immediately after the one where you see the "black enemy figure" in the top-right corner. It's a shame. I wanted to see who is that figure and how the game finishes. Did you do it alone? That's a lot of work behind this game. Well done ;)

Developer

Except for the sound, yeah I made everything. For having an hard time in the level you mention (I presume it was a bridge of boxes over spikes), you might have died a lot :p I am working on some changes so these levels can work better. Maybe try again in a future update after the jam!

Submitted

I liked the idea, its original and interesting! But, what really got me was the art, it's really awesome and cute! Also, the game has such a great relaxing/melancholic vibe.

The only problems that i found was (1) the rhythm of the game, it's coulded be a little bit faster. And (2), at least in my monitor, the spikes are really hard to see sometimes.

Congrats! :D

Developer

Thanks! I can understand problem (2), some objects need to have some more contrast with the background. About problem (1), maybe, but there is the dialogue and simple mechanics to be introduced that I think it should take, not many, but some time. I have also seen various games that go right into difficult levels, so it ends up beind a difficult point to really perfect. :)

Submitted

That game was very cute! I had small issues with the UI not being the friendliest at times, and the music definitely gets a little repetitive after a while. But overall it was a pleasant and enjoyable experience!

(I'm sorry I have to mention this in every game jam comment, but Rick's Flix isn't my submission, it's a collab for which I made the music and SFX! I'm embarassed that it shows up as "my" game everytime haha - my game is "Forward", it's on my profile!)

Submitted

I had a lot of fun playing your game. The rewind mechanic is interpreted in a new cool way. The graphics are nice, the character feels and the sounds and the music fit very well. Sometimes it´s hard to jump over Gaps but overall it´s a great game. Good Job!

Submitted

This one is a lot better than most the games I have seen, truly great work! This one i will definetely come back to! The characters make the game feel much more like part of an actual world and i love the visuals. There are some slight issues i see, like the scaling in fullscreen looking a bit awkward and slightly janky controls. But the concept, gameplay and graphics are all very solid, i will definetely play this one again!

Developer

Glad you like it! About the  scaling in fullscreen, it's a funny story because I first draw the player character and some objects, but then I thought they were too small, so I kinda tried to get a bunch of tricks to fill the space :) But I think it ended up well enough. About the janky controls, I don't understand/need more information. If you talk about the jumps being too much precise sometimes, I am also tried to work on that. Other than that...
I do hope you come back in a future update! :)

Submitted

Well, yes the tight jumps are part of it, but the inability to use WASD over the arrow keys is another aspect. The jump didn't really feel to smooth and could have used some coyote time for example. I still really like the game and this was a bit of a nitpick ;)

Submitted (1 edit)

The design of the character looks great, he looks exactly like the kind of person who would have the power to bring the dead back to life. He looks human, but his blue hair and skin along with his dark cloak indicates he’s some sort of mysterious otherworldly being. The stern look on his face gives the indication that he’s been using his powers for some time, and is very used to interacting with mythical entities.

The puzzles were easily the main highlight of this game. It was fun to time my jumps, and the hazards are set up in a way where they’re not overly difficult, but punishing enough where getting hurt is always your fault.

The graphics of the game look great, along with its dark blue/purple palette. It really makes you feel like you’re exploring ruins that take place in an underground cave. One thing I would have liked though is if the bricks had some graphical variety, such as missing bricks, cracks in the bricks, or vines growing on the sides. Doing this would make it look much less like a repeating texture.

The color change of the NPCs going from a greyish-blue to their bright natural colors really makes it feel like you’re bringing someone back from the dead. It’s also a nice detail that their mood graphically changes as well.

The music sounds okay. While the instruments do fit the theme of dark ruins in a cave, it gets kind of irritating hearing the main melody play the same 4 notes repeatedly. I don’t know much about music, but perhaps the pitch of the 4 notes should change in variety as the song goes on, and then eventually overlap a new main melody over the old one which would transition the old melody to a background instrument? I’m hoping I didn’t describe this in a confusing way, I don’t know too much about musical terms.

The pixel text is kind of hard to read with some of the pixels of the letters being larger than others.

I would have preferred if I could see my health and mana up in the corner. Perhaps you could have the option to have the health/mana not appear if they’re completely full?

Using the mana with a limit felt more annoying than as a natural limitation the character had. There were a few times where I had to end up waiting a few seconds before being allowed to use my magic again in an area that didn’t involve having to move quickly. I feel like the mana would work better if it could be used endlessly so that the player doesn’t have to constantly wait for their magic to work again. However, if you wanted to keep the limited magic aspect for areas designed around this mechanic, then perhaps there could be “magic draining” areas that limits the amount of time the character can use their powers. When the player leaves these magic draining areas, they can use their magic endlessly again.

Some of the platforming does seem a bit too precise. You should probably implement coyote time which gives the player a slight delay before determining that they’re not grounded anymore. Implementing this gives the illusion that the controls are very responsive.

It’s kind of immersion-killing to have ascii emojis in the dialogue. It would have been better if the sprites of the characters depicted their emotion as they talk. 

The main character would also feel more immersive if he could show his emotions as he’s talking with the NPCs. This would be better than the dialogue saying that the main character responded to the person talking even though his sprite shows no change in emotion. A simple gesture like this would work for a silent protagonist:


Perhaps you could add the feature of interrupting the ghosts’ rambling about being dead by having the option to bring them back to life while they’re in the middle of talking? It would be funny if doing this gives the player slightly different dialogue with the NPC acting surprised.

The boss seems impossible to fight without taking damage. I liked what you were trying to go for, with the concept of bringing the health down while trying not to make spikes appear on yourself. However, since the hitbox of the boss was so large, I could not find a way to avoid losing health. I only managed to beat this boss because its health never recovered after dying. If there were more stacked crates to jump over while decreasing the hitbox of the boss, then it would seem more like a fair fight.

Developer (1 edit) (+1)

God, that was a comment! Thanks for your observations. Some will be certainly considerated in future updates :)
About the boss, I do programmed a way to fight it without missing health on purpose. That may go back to what some people have commented about too precise jumps (and maybe how long was your energy bar at the time of the fight?).

Submitted

I like this game. It's fun!

Submitted

Fun game with interesting mechanics (I thought about rewind circle for mine too, but with different effect) Nice graphics and simple soothing bg music, could've used some minor sfx. Good work.

Submitted

Really well made game, appreciated every single aspect of it! For a 1 week project it's beyond awesome! :)

Submitted

Lovely game! Well made pixelart and level design. I see you made it with Gamemaker. Reminds me to the first game we've done, PIXELMAN (published on Steam). Now we've moved to Unity.
I managed to beat the game, last level was really a challenge, considered I died several times and my mana was 30 max.
Just a few small things I would like to point out. The roof and ground spikes are somehow hard to spot. Maybe they should be more contrasting with the background to be easier to spot and avoid. Didn't had time to replay and try to gain the "never die" achievement. Also, uncheck the option in Gamemaker of "Quit on Escape", cause I accidentally press it in the last level and had to start over again :(
Anyway. Some minor point you can correct after the review period ends.
The game is great! Good job! Congratulations!

Developer(+1)

Thanks for the comment and observations!
Max of 30 energy points at the time of the fight, might have been difficult :p

Submitted

nice work , I loved the dark theme of the game !.

Submitted

Cool game i loved the sprites.My problems are that sometime player sprite clips with walls maybe making player hitbox bigger can help? Other than that nice work :)

Submitted

Nice game! I really like the art style and the general idea. The text was a little hard to read but overall the game was still enjoyable. Good job :)

Submitted

Very nice polished game! I like the relaxing music a lot! I found the jump to be a little bit too precise but I eventually got used to it. Good job!

Submitted

Great game. I was wondering what you used to make it. Was this Game Maker Studio?

Developer (1 edit)

For programming, yes.

Submitted (1 edit)

Great game, very different hell than the one I made. Really enjoyed playing it, great job with the fire spirits acting as tutorial guide. Also love the fact you can bring back dead people to help you temporarily. 

Submitted

The game was really fun. I enjoyed it a lot. the theme was really great and the implementation of the concept was very good. The take on Greek mythology was super cool . I really enjoyed it.

Could you please take the time to rate my game too? Its not as good as yours but it would mean a lot to me if you rated it.

Viewing comments 24 to 5 of 24 · Next page · Last page