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HakuGames

34
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A member registered Jun 09, 2020 · View creator page →

Creator of

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Interesting game and hats of for the many mechanics you managed to put in there. Very impressive for the short time we had.

Good job soldier! Its good to see some recognition for our brave troops o7

For critique I can only repeat what others said, the players bullets often very hard to see and didn't align with the mouse. Other than that it was a nice short shooter I very much enjoyed.

Not a big fan of puzzle games, but this one captured me. I got stuck in the level after the three boxes in a row, but it was enjoyable ride, albeit a hard one. The minimalistic sound design and visuals did a great job creating an oppressing mood. The text bits are a bit hidden, more often than not I was too focused on the levels that I didn't even notice them and had to actively remind myself to look for them.

Wow, this game is very ambitious for the short time frame. The mood is very relaxing. I feel like the game would benefit greatly from making the different creatures more distinct based on what they drop. As it is I just had to walk up to every creature, hoping it has the right ressource for me, which more often than not it sadly hadn't.

Nice little runner, took me a bit of time to understand the attack timing. Biggest gripe I have is the keymapping. Attacking with E when you controll the character with WASD makes it near impossible to attack and move to the right at the same time. Spacebar or some other button would make the game easier to control.

The visuals are really neat, I am a big fun of crunchy FPS's. Its hard to tell if you are actually making progress in the fight, clearer indicators or maybe changes of the sprite would help alot to tell the player that they are actually making progress.

Thats very sweet, thank you. Here's hoping!

This game is superb! But also superbly hard. I can see myself playing this game again trying to finish it after the jam. Also a super unique concept and gameplay.

Lovely little game with the perfect music to create the right mood! Only caveat I have are the blurry textures, you can probably change the texture filtering from billinear to point somewhere in construct the fix that.

Super enjoyable game! On the best run I got 188. Only gripe I have is that by the nature of the game you almost always land at the back of the objects, making it hard to progress. Something like adding rotation to an object after landing on it could alleviate that.

Nice WarioWare like game! In the Blue Minigame it is possible to get stuck right on the edge. In my first try I gave up and when pushed back I had like 20 blue guys pushing. I would prefer if you could actually see how many guys you have to push to better judge how fast I need to spam space.

Neat game, sadly the horde crushed me :C  Only complaint I have is that ammo is crucial, but it seems like the only indicator is the audio cue, which makes the game hard to play without sound.

That was super enjoyable. The story is basic, but cute and the character design is great! Saturn with their gun and the surfing lizards make great opponents! :D

I also liked your decision of not having health, keeping the score high is enough encouragement for myself and as a result no content is skillgated.

Thank you, thats very sweet

Just pushed an update, hopefully that fixed the problem for you!

Just pushed an update, the grey ground hopefully should'nt appear anymore.

Thank you! The grey ground is actually for debugging and the players should never see it, I will try to fix it!

Not currently :/

So well made! Took a while to grasp the concept, but nicely done!

I really enjoyed the game and the artwork, quite surreal! The only con I have is that the platforms were not always congruent with the art, which made it difficult to find or land on some of them.

Very pretty, but I had some problems with the controls (key mapping) and didnt really get far because I didnt get how to proceed :D

Nice concept and interesting idea! The visuals were a little inintuitive

Took me a while to get the concept and difference between mimics and the items, but after a while I won the game. The concept is great, easily the most creative of the entries I played so far, but hard to grasp. I enjoyed the game, but it was super stressful, especially dealing with the chargers.

This is a hard one to rate, I can see what you tried and the ending is cute, but the gameplay is frustrating. Half of my spacebar hits didn't register, sometimes the flower seemed to receive random damage and being arbitrarily pushed around made it even harder to keep it safe. I think the game wants to be hard and not be possible to finish, but I would have prefered if it wasnt because of what seems like buggy gameplay.

The visuals on the other hand are a success in my opinion! Especially the attack animation is great and quite humorous.

Fun game and great visuals for such a small amount of time! Died all the time, but thats not your fault :D

Oh wow, what an unexpected turn at the end. The gameplay was really nice and worked well together to emphazise your narrative! Cute visuals aswell.

That was super enjoyable and quite the highscore hunt! Only managed to win once with a score of 630, keeping filled up on air is really hard.

The atmosphere is nice and the squash and stretch is a nice touch of polish. I also liked the visuals and the music sets a good mood.

Thank you! Is there something specific that bugged you? I think I am to used to my own controller to notice its shortcomings ^^"

Scary times, but I will manage. Thank you!

Thank you! <3

I am sorry, thought I had squashed that bug. When does it happen? What is the last text prompt you have?