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harveys

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A member registered Feb 20, 2022 · View creator page →

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Thanks for playing 😁 

Did you personally find the current sensitivity too high or low?

Thanks for playing 😁 

This happens as soon as you control the character?

How does the camera act when it goes crazy?

Cool puzzle platformer :) The bonk sounds are great :)

Hey thanks for playing it should just be using the interact key which is "E" while facing their face :). Let me know if there are still issues (possibly send a screenshot of your situation) and should be able to advise more.

Hey love the art on this one and enjoyed the puzzle :). I finished the first puzzle when getting the cat back to their mother, was this the end cause the screen went black after?  (was on Opera GX)

Thanks :) You are right about the art calculation it is lacking in accuracy, more of an illusion of ranking in this version.

Great submission there is so much polish on this project. I like having the tense forging sections and time to relax after when delivering orders.

Ah that makes sense why it felt originally like it was hitting more, thanks for clarifying :) 

Thank you. I would expect no less from a forger like yourself :) 

Thank you our artist really appreciates the kind words

Glad you enjoyed it. Herb is goals :)

Hey thanks Herb is best boi :)
In terms of the undo I save eat drawing circle in an array and that array gets redrawn each update. For each change to that array it is stored in an array of arrays so as you undo it just grabs the previous state. E.g
previous_drawings = [ [], [1], [1,2]]

current_drawings = [1,2,3]

undo
grab the last element of previous drawing -> current_drawings = [1,2]

Hey thanks for the kind words on the art I've passed them onto the artist :)
In terms of progression I had thoughts of using the money you get from the art so it's a trade off of meeting the goal vs making the goal easier.
As for the actual upgrades would of any of the following been useful?
- Different brush sizes

- Different brush heads e.g square 

- Different ways to compare the art? e.g a tool to overlap your art with the original

- A preview of the accuracy before placing the art?
Let me know if you had others things in mind :) 

Hey fun game - I was surprised when I forged a rocket. It liked the consistency in the art style and the bonking sound of the hammer. Would of enjoyed having a second inventory slot as I had to keep running back to pickup my sword, so it felt like I couldn't make as much use of the cool stuff I forged.

Hey I really like the art on this one for the enemies very cute :) I think this is a great base for a battle system that you could build upon / include as part of a future game

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Hey really enjoyed the presentation on this one. The different sized brushes looking unique was a touch I liked :) 

I did feel a bit of a disconnect between the music and timed nature of the game, not sure if there would a way to put a small amount of tension into the music track. 

Also curious how you implemented your art comparison code? As I used compute_image_metrics and found it hard to work with

Great polish a very complete project and loved art on this project :) I felt sometimes it was unclear if I was hitting the ores or not, maybe a hit effect would be good e.g white flash? Do they have varied amounts of health?

Hey had a great time with this one. Interesting trade offs between building when and where. Like possibly intentionally letting your turrets get destroyed to go elsewhere. :)

Yes I feel you on this, there is never enough time aha

Hey great work on this one love the art, got tripped up by not washing it at first. Might be nice to have the order image include the glow there is after being washed so it's more clear there is an extra step. 

Great simple gameplay loop, finally hitting that perfect forge will the yellow bar was great (after many failures)

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Hey really enjoyed this one :) The music when creating art is such a bop. When making sculptures after rotating the camera the controls got a bit confusing but otherwise great stuff :)

Also, would like to know how you chose to compare the 2d images for the accuracy of the forgeries?

Really enjoyed spinning the wheel to place it down. I also like how the lasers are not always on and are removed after some time. I'd love to see what we see the keys being used for in future

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Creative idea and I liked the drawing sounds very ASMR :) I would of liked to see how accurate each of my drawings was 

Hey I enjoyed the puzzle elements of this game, cool idea of forging a path forward. Would be great to see this expanded upon. I think having a visualisation  of the path the NPC would take would be nice

Fun game :) The art was lovely and clear :)

Hey enjoyed playing this one :) Curious how you did the art comparison, I used godot's compute_image_metrics.

Is this achieved by just comparing each blocks values of colour?

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Hey it'd be great to teamup for this game jam - I have done one before but it was solo.

I'm mainly a programmer but have some very basic pixel art skills.

So let me know if you're interested :) 

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thank you for elaborating those are some really great ideas.

I will definitely be testing out some of those as I develop the project :)

Hey thanks for taking the time to feedback :)

What parts of the gameplay felt like they were not fluid?

Had fun playing this one nice job 
I wish I had bit more insight into what people would buy beyond the single line - maybe if you had a weekly sheducle there could be repeat customers who come on certain days?

I really enjoyed the music I think it fit the theme really well

Thanks for the feedback :)
Any thoughts of what sort of changes you'd like to see in different levels? 
Or what other sorts of environments other than caves would be appropritate for the bat for those levels?

Really enjoyed my time with this one - I like how the deal with the devil is pretty much your boss / you forcing the workers to mine

Events were a nice twist and even more that they were taken away later

It'll be interesting to see where you could take this possibly with other goals or dangers more than cave ins (maybe something like lava spreading through the mountain)

Yeah I can imagine so many different combinations and sometimes you crit and sometimes you get crit ahah.

It was fine don't worry - more just wanted to make you aware incase it was consistent

Thanks for the detailed reply - I'll be looking into to using that for a future game :)

Really enjoyed my time with this :)

Music and art was really engaging and the game felt great - awesome job team

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Hey I liked the funky atomsphere and cool getting the procedural generation working

Do you have any resources you'd reccomend for that? or learnings you could share?

Hey really fun auto-battler and liked the art style 
I was interested in investing in bears for sure