Thanks for the feedback. This was actually something we had already changed during development (8sec > 2sec), but I can see how it's still slow during gameplay.
Hero_Creations
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The game concept is a good one, but the controls were not refined to the point of being viable. A very sensitive camera, as well as the character rotating on its own, and the controller support not accounting for the UI or modifying the look input. I hope you all get a chance to learn more for your next jam.
A really fun concept, but there definitely needed to be some restrictions on the camera, as well as some sensitivity adjustments (it's way too sensitive at the moment). There should also be an update to remove the purchase UI when a location has been purchased, or alternatively add some upgrade purchases. Wouldn't mind a "stop" input either.
This is certainly a very fun game to play. The art is really good, and the concept behind the potion crafting is really good too.
I did encounter a few issues with UI displays with regards to how much money I made in a day; mostly being none; as well as getting an explosion from the cauldron on my first recipe or ingredient of the day.