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hzrd

46
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1
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3
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A member registered Nov 26, 2016 · View creator page →

Creator of

Recent community posts

The mechanic is pretty interesting and makes for some neat puzzles, although some took a bit to wrap my head around. Really like the art and the music! Nice work!

Really loved the art style, it sort of has that surreal pixel feel to it! Like many others have said, it was a bit hard to tell where enemies were coming from. But other than that, this is pretty solid. Nice job!

This was pretty fun! The controls actually feel really good and convenient to play with, having one character on WASD and the other on mouse. The UI is a bit hard to understand but other than that, I really liked it! Nice work!

There were loads of things I had in mind but ended up getting cut out due to time.  As for sound, this is an area which is pretty new to me, so it might take a bit of experimenting to get the feel right. Anyways, glad you loved it! Thanks!

I was planning to add some sort of transition between the rooms but I didn't have much time to get it working well. I'll keep all of these things in mind if I get around to updating this. Really appreciate the feedback. Thanks!

Really loved the idea! While it took a couple tries to finish, it was pretty short. Nice work!

The game is simple and really nice to play. Really love the art and the music! Nice job!

Nice to hear! Thanks!

Thanks for playing!

Thanks! Glad to hear it!

Haha, yeah the ending screen comes out of nowhere. I kind of wish I spent a bit more time on polishing the boss. Regardless, thanks for playing!

I had some fun with the puzzles. After figuring out the main mechanics within the first few levels (it took me a while to figure out that you could push the life support to the end), all the levels afterwards were pretty straightforward. I do think that the glass effect could be a bit less intense, since it can be hard to see through. Regardless, nice work!

It takes a bit to get used to the controls so things end up being pretty rough at first. Other than that, I found it pretty fun. Nice job!

Yeah, it can get a bit chaotic at times. Thanks, glad you liked it!

A really interesting take on the theme! It can be a bit overwhelming and hard to kill off the enemies so I end up spending most of the time trying to avoid them. Regardless, I had fun playing. 

I really love the art in this! Just exploring around is pretty fun. Nice work!

Love the atmosphere of the game! Simple and straight to the point. This would certainly go well with some story telling if you plan on continuing this. Nice work!

I loved how unique the mechanics and twists were. Nice work, I enjoyed it!

Once I got the hang of things, it's pretty fun! It can be a bit unforgiving at times though since you have to keep linked enemies alive while also being shot at by several others. Overall, nice work!

Nice work! While the game mechanics are quite simple, the combat is relatively engaging. The game does, however, eventually becomes increasingly easy as you gain more bees than you lose them each round. Regardless, I liked it quite a bit!

Really enjoyed it! Love the artstyle and the charm the game has. Although there were a few softlocks when stuff doesn't respawn properly. Other than that, great work and nice take on the theme!

Pretty fun game! It feels pretty nice and satisfying to play. It does get a bit hard to see the enemies if the whole screen gets splattered though. Apart from that, I really enjoyed it!

Oh my... I didn't expect to see this haha. Thanks!

Thanks! Glad you enjoyed it!

Thanks!

There's a health bar at the bottom right of the screen when fighting the boss. Although now that I think of it, it's probably not that visible since it's white and blends in with the tiles behind it. Regardless, thanks for the feedback!

Despite it being quite short, I enjoyed it quite a bit! I mean who doesn't want to knock things around and wreck havoc in an everyday office?

One thing I would say is that the screen shake is more on the excessive side; it makes it hard to see where the player is. Regardless, the music actually slaps hard and the game feels nice to play, so a massive thumbs up from me.

Pretty well designed! The ending surprised me quite a bit especially with the eerie music building up to something more tense. Nice work, loved it!

The controls took some getting used to (Jumping and rocket jumping were different keys) but after I got the hang of it, it was pretty fun to play. Nice work!

Nice work! The sling is honestly a really nice twist on the recharge mechanic. Although I feel it could bit more intuitive since I can't move in different directions reliably without flinging myself. Other than that, the game is superb!

Nice work! It was pretty funny trying to get the snadwich to move somewhere, only for it to slide around and do flips against my will.

Thanks, glad you liked it!

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The game looks and feels really good! The atmosphere of the game feels nice and the music goes along well the puzzle aspect of it when I'm thinking of my next move. Nice work!

When the slime gets to a large enough size it can be a bit hard to move around. I find myself accidentally activating levers more often than I should. Apart from that, the game looks great!

Pretty nice game! Like the sprites and look of the game. Though, having the robots have different control schemes can be a confusing at first since I have to constantly refer to the left when making moves.

Nice game! The only thing about it is that the collision with the pot is a bit finicky. Other than that, the game looks pretty good.

Nice work. The platforming felt pretty decent. I find the scoring mechanic a pretty interesting idea as it seems to reward players who can hit enemies more often (aka have more health), though there isn't much of an incentive to do so right now.

Nice work. I didn't really get through that far mainly because I didn't have another person on hand.

Yeah, things get a bit easier as you go. Thanks for playing!