I love this turn on the snake-genre, really great implementation! I would have wished for a fullscreen window as my window was really small, but overall it's a lot of fun! Great work!
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Pain Conductors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1431 | 3.105 | 3.105 |
Originality | #2270 | 3.053 | 3.053 |
Overall | #2379 | 2.860 | 2.860 |
Presentation | #3286 | 2.421 | 2.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around trains, with cars that are bound together with different abilities.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really nice game when you understand rules and controls. While I tried the controls, other cars disappeared. It took me several restarts to realize that the player initially had no cars attached. I really liked that when ramming, all the cars are disconnected, and you urgently need to collect them back. I also love when the game has responsive controls and the speed of the controlled object is fast enough. It's wonderful!
Great job! Really fin arcadey game that I can definitely see myself coming back to in the future. Nice game feel and clear communication of mechanics.
Nice! I like the idea of combining with enemies to create a larger train, and I think that the logo for the game as well as the end screen look pretty neat.
As an extra special little thing to celebrate this community and those of you kind enough to play and rate my game. The user with the highest score will get a lil' prize! (it's not a huge prize, don't get your hopes TOO high).
If you wish to try to win this prize, be sure to take a screenshot of your final score as proof.
Good luck, and thank you for playing!
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