Well spotted. The main difference between the AIs is how good their dodging is.
Thank you for playing and for the positive words.
IndigoLobster
Creator of
Recent community posts
Hey. My feedback:
The game could look much better, if it had a consistent art style. (The ground/wall textures and the Cthulhu statue are too different from the rest).
The tutorial is not very clear. I would have prefered some in-game text, instead of the animation.
This is probably too much work, but I feel that the game would be significantly better, if the player can move.
Congratz on the great GMTK ranking!!! Very nice improvements on the game's overall quality. The tutorial is also well-made.
My suggestions, if you are planning to work on it more:
- Increase the shadow draw distance of the webgl build. I think you need to change the default quality settings.
- More reasons to use the elevation change. For example: much longer trains and rivers.
- Collectible bonuses (more cars, a time-limited speed increase,...), that are not on the direct path to the objective. This forces the player to constantly make risk-reward decisions.
Apart from the bug, the game was very enjoyable to play. Most submissions went for a mechanic reversal, not a narrative one. Extra points for originality xD
It could use more polish, but 48 hours is really too short for that. I would definitely play a more polished version, if you work on it a bit more. Cheers.