This is definitely a well-done effort given the time constraints. Love it!
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Earth Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1024 | 3.448 | 3.448 |
Presentation | #1735 | 3.466 | 3.466 |
Overall | #1829 | 3.310 | 3.310 |
Creativity | #3162 | 3.017 | 3.017 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reversed Space Invaders. Control the aliens and defeat earth's defenses.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great job! I'm surprised you were able to polish the game this much in only 48 hours. Overall amazing submission!
Well done on the concept. I think there's a lot of interesting directions something like this can go. Well done overall.
I had a lot of fun playing it! It was a great idea, and the game is well polish for a 48h project.
I really liked your 12 games challenge! Excited to see what's coming next.
A very polished game, very satisfying to play, the sound and feel makes me feel goood :D
"Definitely not the worst game" - just putting it here.
First off, great job on your 3rd game ! Solid entry for a 48 hour jam. Minor points of improvement would be the use of better graphical elements (such as a custom font, textmesh pro), more animations to make it feel less slow and mostly an update to the AI algorithms. You could have multiple players swoop in trying to defeat you with different strategies, allowing the fleet to regrow to compensate for taken damage etc. Maybe add in a boss ship or two and BLAM , it'd be a great seller. I loved playing it, thank you for submitting it (under light peer pressure) to my twitch stream.
Cool idea! Also I wish you luck on the whole 12 games in 12 months challenge.
That bullet glow is great! It felt like the game got easier when I had just 1 alien left ^^ I didn't land a single hit till that, but still managed to complete the game :D
Hey, what a great jam entry!
I really liked the visual and auditory feedback when hitting something or being hit.
Really good job overall!
I love the post-processing and the vfx + feedback that the game have. Simple concept but good execution. Enjoyed the game quite a bit! Awesome job my dude!
Very nice interpretation of the Game Jam theme.
Presentation is excellent. Loved the laser particle FX and SFX. Fits the gameplay well.
Adding a powerup for the enemy "Player" to collect was a nice touch too; it gave the gameplay some nice variety.
Decent difficulty level too from the perspective of trying to keep all the ships alive (although the game is too easy if the goal is just to keep atleast one ship alive)
Overall, a top notch Jam submission. Would love to see where you take this game with more development time. Great work!
One minor thing to point out, on the Web Build and when not in Full Screen the Top/bottom of the game is cut off. You can fix this by Editing the Game Page, going to "Embed Options" and adding 50px or so to the height.
OH MAN!!! THOSE EFFECTS WERE BEAUTIFUL!
I love cool effects and impacts and try to add them in my games, but man yours were extra incredible. I had to play through twice just to enjoy the glorious feeling!
The game itself is great too! I really enjoyed it. Concept of reverse space invaders was very unique and you implemented it well. Only minor complaint is that it's so short!
Anyways well done and great work on this!!!
This was an interesting role reversal. I like the concept that a random alien ship is chosen to fire on the human, but it threw me off to have the firing alien ship swap if I'm holding a shot. I think it might be more player-friendly to show a timer so that the player knows when the firing ship is about to change. That aside, this is good work!
All humans are dead! Tricky to aim your shots, but a fun game. Good job :)
This was an interesting idea and well implemented. The only issue I saw was that when a human ship was destroyed, the alien ships stopped moving, but could still be hit by shots from the human ship. Other than that, this was a lot of fun.
Interesting idea to swap the roles. The controls for the ships are very limited, and this can make it frustrating at times. Maybe letting both the aliens and humans move more freely can add more fun?
This humans stopped our invasion! :( Didn't catch what my bubble deals. Wish you best luck!
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