Play aMaze Baller
aMaze Baller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1517 | 3.565 | 3.565 |
Enjoyment | #1809 | 3.130 | 3.130 |
Overall | #2155 | 3.203 | 3.203 |
Presentation | #2997 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than going through the maze yourself (typically the role of the player), the ball will go through the maze and your role is to guide the ball instead. Rather than your usual role of just solving the maze, your role is to create the most efficient path with the least amount of walls and the fastest time. The ball rolls and reverses its direction constantly. Instead of starting from a corner and ending in the opposite corner, the ball starts in the middle. Those corners are the finish lines (or finish circles) instead. So, the role of the start and end points are reversed.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Controlling the ball felt a little weird, but this is a good game nonetheless. Nice job!
Beat the game in 6 seconds and only placed 2 walls xD
Fr tho, this game was pretty neat! Kinda awkward and janky to control the ball, but all around a fun time ^^
I think everyone deserves big praise getting anything done! YAY YOU!
Once I got how to trap that twitchy happy ball, I was as happy to succeed and that I could understand it in a short time. Thanks and good job
Interesting concept, although a little confusing at first. I didn't realise the ball ran away from the mouse cursor at first. It's not very consistent, so it's hard to tell what it's doing!
I like the idea of modifying the maze itself, although in practice I just found myself doing a quick visual solve in my head, then walling off the ball so it couldn't move backwards away from the goal. Then you just have to chase it to the exit!
Congrats on submitting a working game! Not an easy task at all.
Really cool game. The character feels jerky but I can't think of a better way to do it.
wow that's cool
Fun concept. I couldn't beat the level because a wall I placed couldn't be removed, but cool game anyways.
Aww that sucks. Didn't realize there was a bug like that. Thanks for playing though!
Fun Idea! Had a panic at how chaotic it was when it first started but then got into a rhythm with adding walls behind it. Great job!
That's great! Ya, once you figure out the strategy, it can be fun. Thanks for playing!
This is cool! Its got some strategy to it, gotta block off the bad paths and make sure it doesnt go back
I am glad you enjoyed it! Ya there is definitely some strategy to blocking the bad paths
aMazingly chaotic and surprisingly fun. Great job.
I see what you did there :) Thanks!
I wasn't sure whether the basketball would look cute or creepy, but I am glad you liked it. Thanks for playing!
This looks like it was a great project to work on! Played a couple levels, my record is 37s. It would be nice if the ball was just a tad bit smarter :p
Check out the game I made art for <3
It sure was a lot of fun! Hey, I loved the art you did for No Papers Please. Nice work!
The concept is really cool. Had to spend a little too much time waiting for the ball at times, where it just banged its head into a corner, but I enjoyed it! Played it twice, made it 30 sec faster the second time.
Nice! Ya, it can get frustrating when the ball doesn't behave and I may need to figure something out to prevent that in a next release
Clever take on a maze game. It took me a bit to get used to the controls since I lost agency over where the player moves. It's kind of fun to trap him into the right path.
Glad you liked the idea! I will take the helpful feedback and I may experiment with giving more control to the ball in the future.