Thanks so much for the feedback, loads to think about! :)
j-w
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This was a cool take on tetris, different to what I expected! If I was to say one thing I guess it'd be that I really hoped to somehow join up loads of animals for huge scores, not sure how it'd work but maybe some risk / reward thing (not sure if I missed this though or maybe I didn't get far enough in). Loved the presentation as well.
Wow, loved the concept of this one, as well as the characters and music. I definitely found it a bit hard to reprogram my brain away from using standard platformer controls, and then having 4 possible directions to think about in mid air, I wonder if there's a way to simplify or perhaps that stuff could be used later in the game. Overall though this is great stuff :)
Thanks for the feedback, it's really appreciated! Definitely agree on the polish aspect - it was my first solo jam and spent most time figuring out how to get the mechanics working and missed out on filling out the world and adding stuff like character animations which would have added a lot of life.
Nice job so far! I found myself playing for quite a while and had a good time doing it :)
Few additional thoughts...
- I enjoyed solving the puzzles and it felt good to crack some of the more tricky ones.
- I appreciated that there are no enemies / moving threats (at least in these early stages), so there's time to assess and think about each area
- I got stuck on the puzzle room with the red block in the middle - I felt like I got trapped between the blocks and had to die on the spikes to retry? (the comment below about adding numbers to the rooms during development is a great idea... could even be baked into the art)
- I felt the character movement was a little slow to get started, and also would have appreciated a little more control over jumping, and letting go of the magnet
- The throwing mechanic felt a little unreliable as noted in other comments; feels like perhaps there's a hold-to-power aspect to it which isn't visualised in the throwing arc?
- Art-wise, it could be good to use colours more immediately communicate object relationships - for example if the magnet had blue tips, it'd be really clear it gets attracted to blue blocks. This could apply more widely with the green connectors and so forth, and might help the player get a more immediate 'read' on the whole room.
- Some larger overarching goal would go a long way to maintaining motivation; I found myself wanting to have a sense of progression
Thanks for sharing this, been enjoying following your progress on the videos too.