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j-w

31
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A member registered May 06, 2017 · View creator page →

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Thanks so much for the feedback, loads to think about! :)

This was a cool take on tetris, different to what I expected! If I was to say one thing I guess it'd be that I really hoped to somehow join up loads of animals for huge scores, not sure how it'd work but maybe some risk / reward thing (not sure if I missed this though or maybe I didn't get far enough in). Loved the presentation as well.

Loved the look and audio in this one, really nice considered level design at the beginning as well to introduce the movement mechanics. Would love to play this one with a gamepad :)

Really enjoyed finding the (low) limits of my memory, the audio really sold it. Could really work on touchscreen devices.

I enjoyed playing this and thought it was a really nice response to the theme :)

Thanks so much for the feedback - I really appreciate it and agree with what you're saying, currently the game's missing a larger sense of progression and motivation and could use a lot of polish.

Thanks for the kind words! I'm going to consider whether to continue this one after the jam - I did have a couple of novel minimap ideas that would've been fun to experiment with too.

Thanks for playing and the feedback, I did juggle between auto-triggering the dialogue and not so it's good to hear some thoughts on that (particularly if you've already seen it).

Thanks for the feedback! I think I need to sort the treble on that audio, suspect it's a bit ear-slicing.

Thanks so much for playing and the feedback :) Would def like to have filled out the world a lot more.

Thanks for the feedback! Definitely agree that there's more that could to be done to make travelling around more engaging.

Wow, loved the concept of this one, as well as the characters and music. I definitely found it a bit hard to reprogram my brain away from using standard platformer controls, and then having 4 possible directions to think about in mid air, I wonder if there's a way to simplify or perhaps that stuff could be used later in the game. Overall though this is great stuff :)

I could only play the cursed WebGL version but this was a nice concept and could see it expand! Great stuff and impressive work within the time.

Loved the atmosphere and audio on this one, and feels like a great concept to allow the different friends to unlock different areas. Ran into a few bugs but the idea came through and was a great fit for the theme.

Once I'd figured out how to play, it was fun trying to keep the balance, and could feel the simulation game bug bite! Would be nice to see this built on, the setting could be really nice too.

Thanks for playing :) Totally agree on the polish aspect, and a map would be great!

Thanks for playing and the feedback! Nuggins is happy to hear also (in his own way :D). Agree that some clearer feedback would definitely help give the player a hint what to do next when they've ran out of mail to deliver.

Thanks for playing! Great ideas about the map or unlocking the world too :)

Thanks for the feedback, it's really appreciated! Definitely agree on the polish aspect - it was my first solo jam and spent most time figuring out how to get the mechanics working and missed out on filling out the world and adding stuff like character animations which would have added a lot of life.

Thanks for playing and the great feedback :) Love the idea of adding more stuff to do, like different modes of transport.

Great idea and the presentation and storytelling were fantastic! Really polished as well, brilliant stuff!

Nicely done with great atmosphere!

Placing the tiles down feels great, a shame you didn't get to progress it further as you mentioned

Enjoyed the music in this one! The way the platforms / gravity work is kind of mind-bending (in a good way) and would be interesting to play with a few bugs ironed out as it's a fun idea.

Great fun, the attack feels really satisfying once you've figured out the timing. All packaged up nicely too!

This game definitely reminded me of the pressure of missing a flight! The music and overall aesthetic did a good job of conveying the design and setting. Like others, I found the help text quite hard to digest under time pressure but lots to enjoy here!

Thanks - great idea, would be fun to extend it! Was also thinking over time different mail types could be added to help the villagers' stories develop (packages, weird items etc)

Loved the presentation of this one, the narrative element helped it feel compelling. The music was great too and everything was packaged really nicely - great job!

Nice job so far! I found myself playing for quite a while and had a good time doing it :)

Few additional thoughts...

  • I enjoyed solving the puzzles and it felt good to crack some of the more tricky ones.
  • I  appreciated that there are no enemies / moving threats (at least in these early stages), so there's time to assess and think about each area
  • I got stuck on the puzzle room with the red block in the middle - I felt like I got trapped between the blocks and had to die on the spikes to retry? (the comment below about adding numbers to the rooms during development is a great idea... could even be baked into the art)
  • I felt the character movement was a little slow to get started, and also would have appreciated a little more control over jumping, and letting go of the magnet
  • The throwing mechanic felt a little unreliable as noted in other comments; feels like perhaps there's a hold-to-power aspect to it which isn't visualised in the throwing arc?
  • Art-wise, it could be good to use colours more immediately communicate object relationships - for example if the magnet had blue tips, it'd be really clear it gets attracted to blue blocks. This could apply more widely with the green connectors and so forth, and might help the player get a more immediate 'read' on the whole room.
  • Some larger overarching goal would go a long way to maintaining motivation; I found myself wanting to have a sense of progression

Thanks for sharing this, been enjoying following your progress on the videos too.

I enjoyed the setting for this, and how the mammoths answered the 'joined together' theme. Nice idea!

Nice job! Feels great and I love the world switching mechanic :)