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Worlds Collapse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #34 | 3.806 | 3.806 |
Theme | #53 | 3.917 | 3.917 |
Overall | #59 | 3.575 | 3.575 |
Fun | #61 | 3.542 | 3.542 |
Art Direction | #88 | 3.681 | 3.681 |
Innovation | #228 | 2.931 | 2.931 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Here is a capture of a large number of games rated on the last day. This game is in the mix.
https://youtu.be/NxyY-pdjBNc
Hey thanks for the feedback! I've watched my game on your video.
I know about the SFX, not my strongest part..
You mentioned that the pressure-plate stones did not make the puzzles harder ... in the level that it did! haha. Because you can't solve this puzzle if you step on it I had other hazards in lvl 7,8,9.
Thanks for the feedback !
Really fun to play! The puzzles were challenging but entertaining and the art was charming and cute ^_^ Awesome job!
Fun game! Finally managed to complete all levels with 6 resets (thank you for the hint on map 8 though, would have been stuck without it).
Really enjoyed the game. I love the art style, and the game matches the theme perfectly. The puzzles were difficult, but doable. The game felt quite polished as well.
Good job!
Fantastic little puzzler, I got stuck on the last level! Really love the little world you have created here.
Ahh I made it through! Very fun game, nice puzzles that you have to put some thought in. The last one was too easy!
Nice levels designs/puzzles here and a good intro with the storyline to help me get invested, well done!
This is a pretty nice game, the story was fun and the the gameplay is easy to dive into.
I have seen this puzzle game before. with the story it makes the game more fun
101 resets... Amazing game, though. Love the concept and the puzzle design. Enjoyed playing it a lot!
Nice game.Completed it in 3 resets.The boss level is good,it should be the last level.
Perfect game for this jam. Well executed, great art, and great level design.
I really like the level where you don't open up a grave because it forces the player to get stuck and think a bit about what to do.
Also really love the hint system; very nice touch!
A+ game
Really cool! Loved how it controlled and loved the art. Really cool!
Level 8 had me going for a while! Well done :)
This is my type of puzzle... many burnt brain cells! Congratulations!
Great job! You balanced the puzzle difficulty curve perfectly. All around great game.
Nice work on this! Puzzles are really hard to make, and I felt the difficulty for your puzzles was just right. The addition of a tip button is also a really good thought (especially for a game jam entry)!
Given how polished the game already is a slightly better transition on death would have wrapped it all up really nicely. Also, the music was nice, but mostly absent during the actual play through, I would have liked to listen to it more.
The inclusion of a story to set it all up and explain new mechanics were great. I think you’ll end up doing very well in the jam!
Cool game! I think that my critique would be a little bit more in terms of visual effects/feedback (when you die, etc.), and maybe like a smooth movement between the tiles. Overall really nice feel.
Fun game! Love the graphics and the puzzles. 8/9 was by far the hardest in my opinion. Good job!!
Definitely one of the better games I've played in this jam and on this theme in general. The idea is not revolutionary (I'm sure there are others like this) but the combination of well though out level design and the cute art and dialogue leads to a very satisfactory playthrough. I beat it in 23 resets, no idea if that's great or terrible. I liked that the final level was easy, after the penultimate level being so challenging.
I really have no complaints. I have seen other games where you control two characters with two sets of inputs, but putting them together on a single input leads to so much more interesting design and is easier to wrestle with for your hands.
If you plan on expanding the game which you should, then I would like to see a bigger variety of interactable mechanics like you have the flowers and pressure plates. Objects that move you around (think a cannon, portal, or bouncy object), enemies that shoot bullets that travel each time you move, a switch that switches your positions in the levels, etc.
Actually I do have on small criticism - I would have preferred if the mechanics were not explained to me in dialogue and I had to experiment with and figure out the mechanics myself, but that may be up to personal taste.
Hey ! Thanks for this amazing feedback.
Especially that the game design is good. This because I am currently (beside my fulltime job) learning to become a gamedesigner. Through game jams I test my learned knowledge and I also learn programming.
You really think i'll have to expand the game? making puzzles is quite difficult, you have to think about it a lot haha!
Where would you want to see the instruction then? Because there should always be a way for the player to know how to play the game. Maybe i should keep the instructions more compact. like "hey a stone, you should check out what it does" vibe.
Again, thanks for this amazing feedback!
Hey, thats great! I also recently quit my full time job to go full time on game dev. I am working with 3 college friends on an indie game full time. I think you did a phenomenal job, but especially for someone who is trying to get into game dev!
I totally agree with you that making puzzles is hard, that was a bit of an oversight in my feedback :). But I still think you could expand it, not by making harder and more complicated levels along the same approach, but by making the difficulty progression a bit smoother (say 20 or 30 levels rather than 10) and by introducing new mechanics, obstacles, ideas, and enemies in all those levels. In other words, stretch out the game and add more mechanics in between to keep it fresh.
Do you need to expand on it? Definitely not necessary, but it would be awesome to see this game for a few bucks on steam rather than a smallish, simple game for free here on itch.io. It could be a test commercial project for your dream of becoming a full time game dev.
I saw that you played my game, thanks for that! Usually when I work on a game jam game, I aim to make some simple main mechanic(s) and then add new level interactions, obstacles, enemies and ideas as I go through the levels to keep twisting the mechanic and keeping things varied. That is just my way of viewing games and design, and I get that you may have a different view, which is totally cool.
Also, for the instructions, I would prefer if you used more visual cues, like highlighting objects, button prompts on screen, etc. For the flower, I think you could simply show an animation of the player getting hurt when touching the flower, and also make the flower look very dangerous in its visual design and that would be self-explanatory. For the walls, same thing, people would figure it out. For the pressure plates, you could draw an outline around the very first pressure plate or show a small arrow pointing to it, to draw attention to it. Then show a visual connection that the pressure plate causes the wall on the other side to drop. The approach you used still works fine, but personally I feel that players don't want to read very much, and they want to experiment and figure things out themselves to some extent. Of course, you have to give them the controls and draw attention to the new objects in the game, but beyond that may be considered "hand-holding" for some players. Of course, this is subjective, and I see some merit in both approaches too.
Nice little game. A little heavy on the text side, I would let people jump into it a lot sooner instead of explaining too much. Anyway, I really enjoyed it and gameplay, graphics and sound fits well!
Ty for the feedback. Thx for the Text tip. I'll take that for my next Jam!