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Time Loop: Saving the city from the tsunami's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #663 | 2.774 | 3.077 |
Theme | #973 | 2.288 | 2.538 |
Innovation | #1071 | 1.941 | 2.154 |
Overall | #1072 | 2.022 | 2.244 |
Graphics | #1182 | 1.872 | 2.077 |
Game Design | #1201 | 1.733 | 1.923 |
Fun | #1269 | 1.525 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Literally, a wave covers the city, and the task is to save the residents.
Did you write all the code and made all the assets from scratch?
60% was written from scratch
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Comments
Rated, good luck!
I don’t know if my PC hates Unreal, but I cannot explain how a simple game, at 720p low, runs the same as ultra 2K: 10-15fps.
I liked how the music had this little stereo bounce on the lead synth. Very little details like these are what make audio design stand out. Well mixed, well implemented, a loop that transitions smoothly (or that matches the game’s length). That’s pretty well executed.
Again, from personal experience, I did happen to live through an earthquake/tsunami (iirc, it was an 8.8 Richter scale earthquake? it’s the Chile 2010 one if you wanna look it up). The idea itself has a lot of it that’s actually real. We did have to hide, although the instructions were to stay inside during the earthquake, then go uphill for the wave. It was a speedrun for survival.
This is quite a perfect example of a “calm before the storm, after another storm”
Tsunamis always have a moment of calm after an earthquake where nothing happens, but then the wave hits and there’s your storm. And the anxiety is perfect for this theme.
Twist the idea a little bit, see how people react to tsunamis in real life, maybe even change it to an uphill race to survival, however dark it might be. And there you go, perfect interpretation of the concept.
And my last thing is… why does the timer start when I’m at the top waiting for the camera to go down? I couldn’t even begin to walk until it was 1/4 gone. I speedran to hide and… ok got to several places and got confused as to what did I do wrong?
Apart from that, the music and interpretation of the theme were very very solid. But I agree with the rest: it feels incomplete. It has solid foundations, though.
Thanks so much for your review and feedback - I really appreciate it :)
I do not know what is loading your PC so much, most likely it was a water shader, you can throw off the configuration of your PC to understand how Unreal works
Good game!! If done correctly has a lot of speed running potential. I tried reaching the end room before the timer counting to zero but could not :(
Just want to know if something happens if I reach before the time reaches zero so that I will try to if it is so.
Thanks for the submission!! Kudos :D
I like the idea, but very clearly unfinished. The headbobbing was too much for me. I also wasn't sure what I needed to do, I think I needed to use the red box to open the door, then take the blue box to the water. The timer always reached 0 before I reached the water.
Very cool game!
The idea for a hectic puzzle game is definitely here! Hope you all enjoyed the jam :)
so clean,, so minimal ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
The game's "Creators" page explains why it's so minimalistic.:)
not much to do, needs more development!
but i like the sky
Interesting concept but the camera shake is a little too much, I got motion sickness :(
Thanks for sharing, I'll take note of it.
I like the idea-pity you didn't have time to put the stuff you wanted in; i think it would have been really cool.
Sorry that this "game" almost blew up your computer :) Within 5 minutes, I will upload a patch to the site with a selection of graphics settings.