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jeremy

56
Posts
5
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A member registered Aug 15, 2022 · View creator page →

Creator of

Recent community posts

Love the concept.
Would be cool to be able to rotate independently of the current main thrusters, this might give some more control to perform maneuvers.

Pretty neat.
The bubble effect seemed to move with the character/camera though; pinning this to the background would likely increase orientation and the feeling of speeding upwards.

Very polished overall.
Occasionally, I would take the wrong path and was unable to make the fish backtrack slightly to navigate around the obstacle.

I was unable to pay rent; my performance as a clerk is definitely subpar.
Am I a ghost going through doors or are they just illusions?

Why does the otter want the orange rocks? I need to know.
I didn’t recognize that some of the fish can hurt you; until it was too late and I died. Maybe some more visual separation would have helped me.

Would love to have some feedback if you are actually hitting anything. It’s not really obvious if or what you are hitting.
I feel it would have been beneficial to separate the walking and shooting directions; make it a dual stick shooter.

Weirdly captivating and memorable game.

That is great to hear.
I aimed to capture the essence of a relaxing, warm spring day. The return of the sun and warmth after a chilly winter.
As this is how I felt when the jam began.

Very atmospheric.
However, there are moments when predators are absent for minutes, which can be less thrilling.

Got into the water at 46s; was wondering what the fastest possible time is?

Swimming in the clouds is a nice idea.
Though I didn’t know where to go next, as I couldn’t see the next cloud … until I fell to my death.

Died a lot getting used to the controls, but kept starting a new round regardless.
Well done.

I got eaten so many times.
When not looking at the screen the swimming sound turned into a steam engine train in my head.

The minimalist visuals work really well on this one.

For me it’s sometimes quite hard to judge what ‘lane’ the oncoming traffic is in.
Is there no audio or am I just missing something.

Good fun.
Would love to see some background art on this.

The bot behaves as if it has no desire to win though.^^

Thanks for the kind words.
It did take long hours and nights to get this done in a week; the project, source code and blend files look accordingly chaotic.

Got a possible fix for the web crash ready, but haven’t gotten a response to the request to update it yet.

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Great to know that you had a good experience.
My learning objective was focused on creating and utilizing 3D assets, which may have led to the oversight and lack of time for other aspects.

The web version (Firefox and MSEdge), as well as the downloaded version don’t let me press start.
issue

Button mashing wins; the only technique I know in fighter games.
Some more movement patterns on the enemy would be great though.

This was enjoyable.
The cover art is spot-on.

Thanks for the feedback.
Will see that I add some in-game instructions when I get to updating this.

Basically, when you start out, you can only get to the mid range islands.
After completing the first few missions you will get access to upgrades, which allow you to go higher and lower, as well as a harpoon in the end.

Nicely done.

I found the interaction prompt for the flashlight to be a bit hard to get.

Well done. It gets difficult pretty fast after about a minute.

Nicely done.

Only issue I had was that the listed gamepad controls didn’t seem to work correctly.
I could not select any menu entries with my xbox controller, navigation worked fine.

I was really missing some punching sounds, in line with how the character animates.
Interesting concept having to balance the life of parasite and host. Well done.

Took me a few tries and looking at the comments here to realize the towers not shooting is a bug and not me missing something.🙃

Pretty nice relaxing music.

Was pretty fun, got through the whole thing; but used a small exploit on one of the last levels.
You can jump onto the edge of the screen and scoot upwards: image.png

Unfortunate that you couldn’t finish.
It seems the game crashes when you get eaten by something? Is this expected or and issue on my side?

image.png

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I’m sad that its so short.
Everything fit well together, was fun to play.

The options button is not working for me.

I really like the chicken.

Win11, tried Firefox and MS Edge; both have the same issue.

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Really want to know what those eggs are used for; and what happens if I just send infected eggs to whoever receives them.

Interesting puzzle game.

Took me a bit to figure out the controls.
Not sure what the SKL stat means.
Having some indicator which units can still execute actions would be nice.

We had some ideas about the silly switch, which prompted us to use that name, but didn’t have time to implement them.

I’m not sure how to win; which I guess is getting rid of the paper.

Writing a story or just randomly mashing the keyboard increases the score …

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Graphics are nice, but I’m not sure what I’m supposed to do or how to win in this game.

Unfortunately, I couldn’t play more than 2 minutes, because the camera tilt when looking around or strafing gave me motion sickness.

Seems like you forgot to upload some files from the windows build output.

image.png

Hey there, seems like you uploaded your godot project files.

For us to play this you should export the game; preferably to a html5 app.

If you are unsure how to do that, I found a short explanation here: