I really like the pixel art, and the gameplay seems quite interesting, however I don't understand how to make the pickaxe or how the different tools really work.
Jipey
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Haha yeah, I think a lot of us can relate ;)
Regarding the sword, exactly, however we could still implement some fun stuff to do with it that wouldn't be related to the mum. We'll see in the future.
Regarding the briefs, exactly, it's a private joke for French people haha, Slip means Briefs in French, so that's why we called the game this way :p
I like the concept behind it, however I will say unfortunately the execution doesn't allow to fully experience it :/ I was getting stuck in every wall, withtout even walking towards them. Another thing is that until the point I went I didn't use the mechanic of hiding, just passing outside of the view area, I think the feature could be used in a better way (or I simply haven't reached that point due to the bugs :/ )
Nice try though, I'm sure with a little bit of polish it could become really good
Ok, honestly, I'm blown away.
I was afraid it would be a game filled with screamers and scary stuff, which I personally hate, and was nicely surprised by the content of the game.
I like the shooting mechanics to reveal the environment. The storytelling was good, it's nice that you had a voice actor as well! Good cinematic transitions.
The only sad thing is that those were 3rd party assets, but you used them so well!
Great job, amazing submission, my favorite so far I'd say!
Really cool attempt at creating a noire game. I really loved LA Noire back in the day, and found a little bit of the atmosphere in that game, it was nice.
The gameplay is cool, I like the fact of having multiple endings. However it is sometimes hard to keep track of everything as you're killing bad guys and picking up clues/ pieces of evidence.
Also the beginning "cinematics" were quite classy.
Honestly it's very good, congrats :)
Not sure I understood everything
The gameplay was quite slow. I liked the glitch effect at the beginning but after a while it got a little intrusive. I kept dying without really understanding where the enemy was coming from. Got the gun but couldn't shoot.
I think more explanation would be welcome to know what to do. However it really is cliché in terms of horrors with the jump scares and everything, made me think of the ring.
Really fun take on all those clichés. Was really fun to go through :)
I agree with the grabbing comments, I'd say that your implementation isn't problematic, I think some guidance/ UI to indicate where your action will take place could help. Because for what it is it works quite well with the rest.
Good job :)
Creepy but funny, quite in line with the cliché xD
Was a bit hard to get used to gauging how much power the launch would have but I got used to it after a while. Love the fact that you have a leaderboard, really entice the players to do their best.
The sound design is really fun, but I felt bad throwing out those poor animals x)
Really cool game. I liked the idea of having multiple characters with specific powers, split apart but needing each others to be able to move on. Just like a band what is a guitar without a drum kit and a good bass to back it up? ;) Also the music was good, did you write and play it yourself?
The gameplay was fun, the dialogues well written, I liked the simple visuals. Really cool :)
Exactly the kind of gameplay that I like! I really like dynamic shooters, here the constraint of have to use the hook to move around is really cool. Big fan of the rail gun, however I'm having a hard time using the regular cannon. Also are the fireballs from the wizards following me? Sometimes I thought I wouldn't be hit but it felt as if it were tracking me?
Congrats on your submission :)
Really nice game! I love the art, the cliché is very well illustrated. I'm a generalist engineer and studied all this a long time ago, it took me a while to get back into it, and had to look up the last part because I completely forgot how it worked x)
Thanks for bringing back the memories and for the fun time (I actually spent a whole hour solving the thing, mixing up the last connections with my buddy in screen share over discord XD)
Really cool idle game. The infinite button was really cool, I really spammed it to increase my pac mans power to the top x) However the game stopped abruptly with an error unfortunately. I didn't manage to use the sniper towers, they were not shooting.
But more than anything else really addictive and cool :)
Hey Psynut, thank you for taking the time to try our game and for your nice comment!
We're glad you liked it :D
No it was actually not intentional, you unfortunately ran into a bug that we didn't have time to fix before the jam ended :/. We've published a fixed version, the link can be found in the itch.io page. However, the boss is sometimes hard for some people so it ensured that people could actually see the ending even if they didn't manage to pass it x).
Maybe some difficulty management would be good but we had no time for that unfortunately.
Thanks again :)
Thank you very much for trying the game!
Yes it was a bold choice to switch from 3D to 2D, we indeed wanted it to be a reference to Undertale and also not hurt the mother as we want the story to be about growth and understanding more than anything else. However I agree that it would have been cool to use the sword, we used it more as a joke here. Maybe we'll add something once the jam is over :)