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Joojuka

53
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A member registered Jul 01, 2020 · View creator page →

Creator of

Recent community posts

Quite chaotic but fun nevertheless. Good job!

Yeah I agree, the guards and flashlights don't add to the game's difficulty as much as they should. Thanks for playing! :)

Wow, this was fun AND educational. Not only as a typing exercise but as a spelling exercise also for a non-native speaker. Especially trying to make sense of some of the repair words. :D I'm pleased with myself that I got the ship to launch on my second try.

I'm glad if the game provided a bit of nostalgia for you. :D Thank you for playing!

I had fun playing! Bonus points for the tutorial which made the concept very clear. Nicely executed idea and well polished game!

Thank you! :)

Thank you and congratulations for the tight completion! :D I didn't come across the spawning bug, so thank you for the report also. Should be educating to fix it.

Cool concept and nicely challenging puzzles, though I never cracked the second to last one. I liked the use of colors to indicate speed, it worked both artistically and as a clear form of feedback. Nice job!

Thank you! I actually had a dash mechanic on the way but decided to cut it as I didn't have time to properly implement it. But yeah, I do agree with you. :)

This got me hooked for a good while. It definitely has that addicting "just a one more game" factor in it. :) It took me somewhile to work out that you can also turn the ship as I was at first only pressing space and then got really confused when the first vertical laser showed up. :D Great game, all in all!

Thank you so much for you encouraging words! I agree, no wonder the inmates keep escape with so incompetent guards. :D Making better working enemy AI:s is definitely something I should learn in the future.

Thank you! An indicator is a really good idea. I should look into how to implement one, just to educate myself. Thanks for playing! :)

Oh shame! :S Hopefully it's fixable. :)

Such a fun game and most of all some extraordinary voice acting! :)

Took me some time to get a hang of it, but I managed to beat it. For a first game made with Unity, great job! :)

A bit hard, but I eventually managed to get through all the levels. A fun game!

Thanks for the experience! :)

Thank you! :)

A genius use of the limitation!

An interesting concept!

Fun little puzzles!

So many flies! A fun little game. :)

Quite a hard game, but I enjoyed it nevertheless. Great job!

A great and a hooking concept! I enjoyed playing this. :)

The riddles were fun. :)

Nice twist to a rather classic game. It had a nice feel to it, I enjoyed playing!

A fun game! The physics seem to need some tweaking.

This was an interesting journey. Well done!

Yes <3

Really cool mechanics and great execution. Could be a bit easier in the beginning though, to let player get a good grasp of mechanics and controls before introducing tougher problems.

Great idea! A bit too hard to play though.

Great work, I had fun playing! Maybe the game should become more challenging when the train moves on (increasing enemy spawn rate, introducing different/tougher kind of enemies and such). But in 48 hours, this is already impressive.

Not quite sure what's happening but I earned a few bucks so can't complain. Great first game though! Keep on developing more!

A cool new angle to a classic game! Great job!

I had great time!

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Very enjoyable! The puzzles are have just the right amount of challenge and the learning curve is fitting.

Thanks for your input!

It took some time for me to get hang of it but it was fun. :) This could maybe work on tablet?

Thank you!

Cool idea, I liked it! Spawning minions just needs some kind of cool down so you won't be able to just spam space.