Fun and enjoyable, I think you should definitely improve the art and sound effects and release a post-jam version would love to see that, overall good job @norcrel :D
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Junkship Turbo GMTK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #580 | 3.543 | 3.543 |
Originality | #650 | 3.743 | 3.743 |
Overall | #909 | 3.486 | 3.486 |
Presentation | #1675 | 3.171 | 3.171 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Parts of a ship are joined together during play by picking them up, then breaking that link for extra effect.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I really enjoyed it!
The game itself ia quite easy, the minigame of building the perfect junkship is fun in itself.
Maybe if you ramp up the difficulty curve a bit faster it'd be more engaging. (At some point I didn't move for a good minute but nothing was able to kill me)
I also suggest you zoom out if you want to add more enemied or difficulty to have more room to dodge.
Well done~!
This is really fun. I love how the ships can reconfigure. Very cool. I would like to see more enemies though. For all the ships I have, there are hardly any enemies to shoot down. Even if they're only a one-shot ship or asteroid. Just something to do between the bigger stronger enemies.
This is incredibly fun ! I loved the concept ! This is the best SHMUP I played during the jam, and one of the most enjoyable games. Congratulations !
Really great! I think it's amazing (as opposed to other games with this idea) that you become more powerful but more vulnerable as you grow. If any of the parts that you attach is hit, that's it, so you want to have a balance between power and size. Really good job, had a lot of fun with it and didn't want to stop playing (until I found out above the above mentioned feature haha). Good one!
Really solid work for such a short time! I love the idea of building a modular ship and being able to super boost it for more help in clearing the screen! I saw that you didn't have time to add the other weapons you wanted to which really sucks -- cuttings hard and usually it's the right call. It really helps in adding polish to the game, like the music slow-down when you lose -- it adds so much to the feel of the game. Nice work overall, would love to see this be expanded in the future!
It was pretty tough cutting things but you're right -- it ended up being the right call. It was hard to see it that way in the moment but it helped to ask myself (sometimes in the middle of working on something) what I needed to do to be feature complete and if my current work fit into that. And sometimes even that question was hard to answer... I'm glad with the result, though, and it's good to hear another voice echoing that as well :D
Thanks so much for the positive feedback! Makes me excited to add more :)
Nice twist to a rather classic game. It had a nice feel to it, I enjoyed playing!
Really cool I enjoyed it. The only remarks I have on this is maybe making the difficulty progress more progressively, I feel at one time it begins to spawn a lot of enemy without smooth progression.
Adding a hight score could be a good idea too.
Originally I was hoping to have multiple levels to play through and maybe upgrades between, but it all got scoped out in favor of a more basic difficulty curve that shortens enemy spawn times. I agree with your feedback, it's either hard because you're not used to the mechanics yet, or too easy once you've gotten enough to just tear through everything. I'll try to address it soon!
High scores is a good idea too, especially if there are leaderboards to compete on >:D Thanks for playing!
Nice work on this! I love the idea - it's so cool to be able to build out your own ship design, and have the game's mechanics also affect part placement. I wonder if there'd be a way to encourage shapes other than the "small and tight" one? (Seems like the more surface area you have, the harder it'd be to avoid attacks)
Awesome work! :)
This game was so good! Such an awesome idea! I'm going to come back to this one and play it again because I really liked it!
Almost everything you made was an excellent design choice.
- I love adding together the pieces in the way I want to. It's such a fun decision and strategy to make.
- Clicking was awesome as a way to quickly deal with enemies AND to avoid enemies once you become too big. It was such a power trip to watch everything clear the screen and be able to rearrange myself.
- The gameplay itself is an excellent choice as the gameplay naturally becomes more difficult as time goes on.
- I loved how you cleanly introduced the mechanic by making it happen to start the game.
The only thing I want from this game is better graphics and effects. I want to see the enemies explode and stuff. You've got screen shake which is really nice.
Great job! (I could easily see Mark liking this one)
Wow this was an incredibly good idea!! I really like the concept of grabbing the weapons blocks, making your ship bigger but also giving yourself more firepower. Also was shocked when I clicked and all of a sudden all my blocks went into crazy mode. I think this could be the base of a really good full fledged game! Very well done on this!
surprisingly fun! it gets a bit noisy over time but it's an original concept and definitely pretty addictive
That is one great game!
The concept of block spaceships building over time in a tetris fashion is already interesting, but the fact that detaching pieces is how you save yourself AND you get attack bonuses is incredible.
If I had to give some (constructive) criticism and/or ideas for upgrading the game, I'd say that:
- the laser sounds are slightly annoying when you have 5+ blocks shooting, maybe randomize a bit the pitch or the sound itself to add variety?
- the difficulty increases nicely, but it feels like once you break the ship for the first time you can't recover: the pieces fly everywhere and are destroyed, and the enemies are still coming faster than before.
- this could greatly benefit from having more blocks that come later: double lasers? flamethrowers? shields that have to be placed strategically to be actually useful? grenade launchers? the possibilities are endless
- good job with telegraphing in advance where the pieces spawn. The same could've been done (to a smaller extent maybe?) to the enemies for clarity purposes.
- if the pieces spawn ON your ship, they might not be collected sometimes, in the rush of the action it happens sometimes.
- it would help if the enemies flash a little bit when being hit by a laser, for simple feedback purposed.
- a pause menu would also be welcome.
Great concept and very nice potential for upgraded versions, don't abandon this idea, you can do a lot with it, maybe in later Game Jams, who knows.
Congrats for finishing the GameJam, and good luck for next times!
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