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A jam submission

Sauna Quest Bossrush (Difficult)View game page

Hard shmup. ran out of time for the jam, so only made the hard difficulty.
Submitted by BRUHJAMMER — 5 hours, 3 minutes before the deadline
Rated by 19 people so far
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Sauna Quest Bossrush (Difficult)'s itch.io page

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Game's Take on the Theme
Spinning Wheel that gives random effects.

Did your team make the majority of the art and music during the jam?
yes

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Comments

Submitted

Really fun and challenging bullet hell you have here! I especially like the music for the game!

(P.S.: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)

Submitted

I really like the visuals, the bullet pattern are nice and cool overal, the game is hard and challenging, I like it, I rate graphics, control and fun on top but all is cool, really, also, if you have some time, please, rate my game too, thanks!!!!

Submitted

The bullet effects look great but the overall aesthetic doesn’t feel cohesive. Some patterns were fun and challenging but some were just impossible. I guess I am supposed to use the slow/bomb actions but it’s not clear to me what they do or when I can use them.

Submitted

Perfect!

Submitted(+1)

That was crazy, it was fun and the music was cool, I could not really get the idea of the spin but it was fun, could use animation too. If you want to, you can rate my game back!

Developer

yea usually the animation is not too heavy in these games just some minor sprite animations and like arm swinging for the bosses etc. player movement leg swinging and like leaning and just mirror it. the spin part is not very imaginative its just the funny wheel that gives u buffs and debuffs (mostly debuffs). mostly just wanted to work on this type of game.


realistically the debuffs from the wheel is wayyy overkill for this difficulty though, but i feel it would have been mostly fine in a lesser difficulty. i made the tools to add an easier mode in a day or so, but had some issues porting it to webgl and missing features on the last couple of days which cost me most of my time sadly.

Submitted

oh ok, I get what you mean now, I will update your rating now that I know what it does

Submitted(+1)

Easy leaderboard run. I just know you are probably an old-school bullet hell enjoyer of stuff like Touhou Project. I think it's funny that "Difficult" is in the title and you delivered on that promise. Well done, it was fun to try to weave between the insane patterns.

Submitted(+1)

It's certaintly difficult lol. I managed to get on the leaderboard though, soooo ;)

Boss design is very cool, and music fits the frantic feel of the game. I like the look of the attack sprites too.

For improvements, I had trouble with the Player Character Hitbox; Sometimes I would think I had dodged an attack and then it would hit me anyway. It could also be a bit unclear whether the bomb was having any effect.

Neat submission. Good job!

Submitted(+1)

This was a crazy difficult game! but I was enjoyed it.

Submitted(+1)

This is super cool and actually so awesome the the bullet attack patterns. Post processing or whatever with the way the bullets look too is phenomenal nice job, hope you finish it up 

Submitted(+1)

I love touhou games, so I had to play this, but the wheel at the moment is unfair, I think you'll add more benefits to the player? Sometimes the bullets slow down and then there is a sudden speed up, it is hard to react. The bomb could attack the boss too instead of only clearing the bullets and granting invincibility. Nice job!

Developer

well the wheel is just jam version, i couldnt really come up with anything better. the intended difficulty was more in line with the very unfair modes. i wanted to make a game like this for a while and it just lined up with the game jam when i started. the non jam version would just be a more standard touhou like shmup with a funny unfair ultra mode. i might explore the slowdown stuff from mushihimesama since it kinda is more fun in my game when it slows down regardless lol. lots of tweaking ahead i suppose to hit a good sweet spot


the bomb is definitely also meant to eventually do damage but it was just not a priority in the last time crunch, there was more important stuff missing.

ty for playing!

Submitted (2 edits) (+1)

Terrible game to have le funny wheel on, I don't got the TIME to look at what's in effect right now brother

Are these original bullet maps or did you borrow them from touhou? I'm not that map savvy to recognize them like that, but if they're originals, you're pretty good at designing them, felt just like the real deal, same for the music. I don't know if the bomb and slow were wheel-locked , but they never worked for me and it was a bummer.

Best shmup I've played here, great maps.

Developer (1 edit)

small edit, did the bomb actually just not work at all? its supposed to be when the spell bar is full = 1 bomb. i had some input issues that cost me like 4 hours or something on the last couple days, but i thought i got through all of them


uhh yea i agree the theme is maybe not a good fit, i couldnt really think of anything else than that and just "shmup but it spins lol", i had the text in the bottom right of the game corner and it was kinda readable as you played but it covered like where u would also stand to dodge soo..


the first pattern is kinda just ripoff of cirno icicle fall, and the last one is a ripoff of queen larsa ultra final from mushihimesama 2, at least as far as i remember those are the only like straight up ripoffs, the other are just putting in random stuff in the projectile system and just kinda freestyling. i spent most of the time working on the projectile system so thats one of the reason why i ran out of time for stuff that should have just been included from the start. kiiinda cranked the lives up and just put the bomb in a middleground where u cant spam it, but u can kinda bullet cancel and it drops points to fill and u can bomb basically once every attack. the wheel is kinda just supposed to be unfair as well.


ty for playing!

Submitted(+1)

Tried one more time just now just to make sure I wasn't trying to use it without the spell bar and still got no bomb. Beat my high score though, so nothing to bitch about.

MUSHIHIMESAMA KINOOOOOOOOOOOOOOOOOOOOOOOOOOO based based

I liked the amount of lives, just enough to be able to enjoy the music and the maps and die gracefully after the wheel fucks me over. Will follow you because I dream of making a bullet hell VN one day and now I can say I know a guy when it comes to fruition. Keep making them maps I'll be back

Developer

dang yo, that definitely changes the game lol, it was balanced for like 4-5 lives and 5-15 bombs kinda, wish you luck on your bullet hell mission, for me it was really just making like a robust bullet spawning system and just making editor scripts to make like a visual graph type thing to spawn them. i need to rewrite the aiming entirely though, so im kinda burnt ... but got like 70% of the kit done to make a full game at this point so i have to keep at it!

Submitted(+1)

The game is very difficult lol, but I liked it! I think the attacks could be a little easier to dodge, but I see an interesting potential in your game regarding the boss attacks! Congratulations on the game!

Developer(+1)

ty! yea it was definitely a mistake to not work on an easier mode a bit earlier. had all the systems in place to cook it in like basically a day but worked on just fixing stuff and making like a boss system + the theme at the last 2 days sadly.


mostly made the game for just finally actually completing something so i will be working on it as a standard shmup game after the jam. prooobably gonna get some new lore for it though.

Submitted(+1)

Ahhhh that sauna maiden is so scary! lol I couldn't really tell what was going on with all the projectiles everywhere, I just sat in one spot shooting and ended up killing bosses doing so. lol Congrats on Submission and goodluck!


I rated and submitted to return the favor of your rate submission of my game below! - If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!

Submitted(+1)

This game is awesome. The bullet designs are really cool. It is very hard but I enjoyed it.
I would like to see where it goes if you decide to continue working on it!

Developer(+1)

Hi. ive kinda ran out of time at the end of the jam due to some extra work so i didnt get to spend time on easier difficulties for the game. The patterns and general pace of the game is balanced for whats supposed to be a very very difficult mode.


I realize i kinda am making a game for litterally no one since in a jam setting its just too much lol, so heres my own playthrough if you like the look of the game but too difficult to clear or just wanna hear the music.

Submitted(+1)

Man I really enjoyed this I feel with more time I could learn the patterns a lot better but it just felt... good. With more time I'm sure I could get a better score. Keep at it!

Submitted(+1)

I did not expect Touhou. Definitely one of the harder shoot 'em-up experiences I've come across in this jam. The bullet patterns were neat, but I couldn't for the life of me dodge everything... lol. Nice game.

Developer(+1)

ty coach, yeaa i was gonna add an easier mode, this was like the bullshit mode lol, but got dragged into like 4 days of extra work at the end of the jam .. :skull: 

Submitted

I can 100% relate to your situation, good attempt though, well done.

Developer

wow