Couldn't get past the pong, for whatever reason pong against myself was too disorienting to score above about 350.
The music is decent, the graphics look nice, but would not translate well to a GameBoy screen. The if we exclude the weird JPEG-like background noise, I count six colors easily. The sprites (for Pong) are built for what seems to be around a 250-300 pixel wide screen area. (There's about 4-5x upscaling into a 1000+-pixel-wide screen area.) And there's a bit of anti-aliasing in there to boot.
Functionally, I'd prefer having the option to choose minigames instead of having to beat one to play another one.
The game was mechanically sound, I will give it that. Some QoL, rendering, and sprite tweaks and it'd be right there with a GameBoy feel.
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SpookyMinigames's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #157 | 3.111 | 3.111 |
Soundtrack/SFX | #166 | 3.167 | 3.167 |
Graphics | #200 | 3.389 | 3.389 |
Overall | #211 | 3.167 | 3.167 |
Interpretation of the Secondary Theme | #221 | 3.333 | 3.333 |
Gameboy Soul | #294 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
These are spooky-themed minigames where we get to control famous monsters.
Comments
the games were simple and challenging, but it does lack the gameboy soul a bit. you still gave me one heck of a feat to overcome with that bomb challenge at the end. :)
This game is rad. Quick and simple little minigames-- kind of reminds me of Wario-ware. And I like the graphics.
The second game was difficult. Nonetheless, I enjoyed playing everything. Well done!
Simple but nice game. The second level is quite challenging. The music and sound effects are also nice. Well done.
I'll definitely revisit this when you update it with more games, cool stuff!
Cool idea! The second game is very hard. But it was fun. Good job.
If I said I was only expecting 2 mini games, I would be lying, lol. I wanted more hahaha. Overall, the idea is good, surely there wasn’t enough time to implement more mini games, but I would like to see everything that would have been implemented with enough time.
Nice idea and execution! I liked the graphics and soundtracks and the changing gameplay. Maybe (but i'm a noob) the games could be shorter: it's kinda hard! Good job!
Hi!!!
Thanks for your comments! I understand the second minigame is quite challenging. Unfortunately, I didn’t include an option to skip it. However, a helpful tip is to watch for the alert on the screen and try to rotate between the bombs as the speed increases. I hope this helps!
And I want to thank everyone who enjoyed the game!
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