I was really struggling with a lot things using gbstudio. Maybe if I had more time I could have fixed a lot of the collision issues, but most were problems with my engine not having the best support of collisions in platformer mode. I'm glad you didn't give up on it right away despite it not working right off the bat however. Thank you for play it!
Jyke321
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I know what you mean. You actually can still attack, but it becomes invisible in that last room. After submissions close I'll try to update it and get rid of that bug cause it is really annoying when that happens. Maybe I should have left it as an hp bar as your attack lol. I believe if you load a save it works properly, but I'm not sure why that fixes it.
Really good game! I'm really impressed that you were able to achieve this all on your own and it shows me how much I can be able to grow. I adored everything in this game/ The visuals were fantastic and the music really helped me feel like I was part of the environment. The giant monster also helped add more suspense and weight to each mission besides the time limit slowly ticking away.
Really fun! The appeal is there and the rng didn't feel against me like in other games. I thought the music was great and the character designs were good as well. The boss was creative although I feel like I had to brute force him with health since it was hard to dodge his shots. Overall a really good game that felt complete.
The art and music was great. I liked the hack and slashing, but the depth of the mechanics felt off, and it was annoying only being able to dash left and right. I didn't try different difficulties but mrs. cubichead was really tough. Great game overall though and it has a lot of potential if developed further.
I can understand, this isn't my favorite type of game either, just the one I felt was right to make at the time. Among the grammar mistakes I'm sorry for not catching them I was rushing a lot in the dialogue department focusing a lot more time on the visuals of the project. Also "grapeful" was on purpose, just couldn't fit in more food puns for that particular character. Thank you for the feed back!
This game in really fun and cute. It's a really good arcady game to just pick up when you don't want a narrative or grinding slapped in your face. I'm sure I've played something with similar gameplay before but this game caught me off guard. It's challenging but learning the patterns isn't to difficult. Overall a great game, especially for on the go if you only have a few minutes to play it.
I honestly really loved this game. It reminded me a lot of Zelda which was part of the reason I decided to download a file. I thought the controls were fine and found the health system interesting. Was a little bit confused when the rabbit went down because I kind of skimmed the text and didn't realize he was Bruce (was kind of expecting an item drop). It was a really x15 good game though. I wish the game boy had more games in this format besides link's awakening final fantasy adventure.
This game was really nice! Great music in the back ground and stellar visuals. I only got annoyed at the end around 8 minutes in. I was convinced it was impossible or maybe it was a puzzle aspect so I went to watch your video play through and noticed I knew the answer and just couldn't execute. Memories of Celeste however and now knowing it was possible caused to persevere and finish the game in 15 minutes. Fantastic puzzle plat-former, although it did feel a little heavy on the platforming.
I really liked this little game. It may have not been the most attention seeking game out there, but it did what it did really well. I know this may come across like a broken record, but I really liked the fact you didn't get insta-killed when touching spikes. It let me know that this was more than just flappy bird. This shows you have potential and I will like to see what you make in the future!
This game was a lot of fun and I feel like you hit some of the metroidvania stuff you were striving for. Honestly I'm impressed by how much you got done in a week, I could probably play this over and over for a while. The bosses were also fun nitbits to come across and impressively sized for a game boy game.
Honestly this game is just incredible. It's really difficult, but it fits the game's mechanics really well. For people who love optimizing their play, this game will feel right at home. The gorgeous visuals and amazing the sound track go along great as well drawing in more casual individuals who enjoy slow improvement after frustration like in games such as flappy bird. My biggest gripe is probably sound effects being a little bit loud (especially during boss fights) and the weapons the bosses drop although powerful, feel much more difficult to handle which makes learning them also difficult since you unlock a different weapon depending on bosss. Overall a really good game that is tons of fun to play over and over again.
I really loved this game. The level of polish is phenomenal. For being done in 8 days, everything was layed out really well and the game flowed smoothly while telling a relatable story, even for those who didn't grow up with game boy games. The music was also really good as well and I could see myself laying down listening to it for hours. Good luck to you and your musician for future projects!
Great tool! I had a few issues with dialogue, and making music wasn't the easiest, but the engine was easy to use and it simplified a lot of other commonly used parameters like collisions. Although there are a few features in particular I would like to see, this Engine makes games that can run on original hardware so it makes up for most the downsides. Great engine and I'm glad I was able to use it for my first game in the GB JAM 8 this past weekend.
I liked the Pokémon sprites, they looked good. The character animations however were lackluster. I didn't mind the fact that the goal was to catch was just to catch Pokémon, but I feel like establishing some reasoning for why would help. Whearas Pokémon snap takes you on a course and gives you a camera, it isn't as clear here why you're catching Pokémon since there is very little direction in the game.
I really enjoyed the game's aesthetics. My only problem is how unfair the rng could feel at times, but tis the way rpg games work. Saving would help remedy the issues so I could play it in chunks instead of devoting a long time since the game's premise is just too charming not to fall in love with it. I'll definitely come back to it once I have more time.
I really loved the art! I'm also really impressed with how well the dialogue was written and wonder if GBStudio ever gave you a hard time with randomly shifting lines down after you finished typing them. I know I had to go back through a lot of dialogue to make sure it was being displayed properly. Great game either way!