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Pygros: Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #327 | 2.750 | 2.750 |
CONTROLS | #594 | 2.083 | 2.083 |
FUN | #609 | 2.000 | 2.000 |
Overall | #615 | 2.028 | 2.028 |
BOSS DESIGN | #633 | 1.833 | 1.833 |
ART / VISUALS | #653 | 2.083 | 2.083 |
USE OF THEME | #784 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
My game has difficult boss fights that come at a fast pace.
Did your team make the majority of the art and music during the jam?
My team quit, so I did the art and most of the sound.
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Comments
From what I see, this is probably one of your first gamejams. If so, congrats on submitting the game. It takes a lot of effort to submit a game, and it is almost never finished as intended (And your teamates quit on you, and still you delivered. THAT'S AWESOME) . My only feedback is that probably you should on future gamejams keep the scope of your game short, and work more on polishing the game and on the user experience. Congrats on delivering on your commitment, never stop doing that :).
I really appreciate that! This is only my 2nd big jam, and I would've definitely polished it if I could, but I had to focus on art and sound. Thanks again for the feedback, I'll make sure to focus more on polishing next time :D
I like the fact you are letting us pick the ability on start and also this make each run very different, the graphics are cool and the mechanics are fun, I rate graphics on top of everything but I like all really, also, if you have some time, please rate my game too, thanks!!
Thank you so much for the feedback! :D I'll try your game within the next few days.
I could not figure out how to do anything, even after seeing tutorials, I gave a low score but if you tell me how to play better, I will give a better score after seeing more stuff. This is just a skill issue on my end ngl
I agree with the color palate change, and a few bugs here and there. Thanks for submitting!
Thanks for playing! Your feedback is very useful!
i think the color theme could be improved. some colors dont have much contrast or dont go well with the others which made the game less enjoyable for me. controls felt responsive :) thanx or sharing!
I appreciate you playing! Thanks for the feedback :D
Nice idea ! But half of bosses didn't attack, I was able to click attack to defeat them in a second... Maybe I didn't understood everything or maybe it's a bug. This said, good submission to the jam, thank for that :-)
Thank you! I understand there were some bugs, and I apologies for the experience. I spent a lot of time on them and still couldn't get far. I hope it was still ok though.
Seems nice once you can start to figure things out, but its tough to sort out what to do and what's going on. What's with the timed space bar thing at the start of a battle?
Thanks for playing! The times space bar tap determines your attack; you have to get the bar as close to the center as possible.
The game mechanics make it fun. The retro look and music fit well together!
I always like to test the intuitiveness of the controls and it took me a moment to realize I was supposed to click on attack, the heal button, or the item button, but once I figured out one, I knew what to do with the others.
Not all of the bosses attacked me back, so I was able to just hit attack several times in a row and take no damage.
I think the control that selects your attack power is a reference to the spin theme? Otherwise, I'm not sure what was spinning.
Try out our game, Star Contract - I did the music and some of the SFX. https://itch.io/jam/boss-rush-jam-2025/rate/3218933
I appreciate the thoughtful feedback! I'd be glad to try your game :D
Congrats on finishing it alone - sometimes teams are great and sometimes they evaporate or can't get things done.
Thank you! I was very depressed when my team collapsed, one by one. I was coding 6+ hrs a day, but it was worth it.