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kopatrich

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A member registered May 19, 2019 · View creator page →

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Thank you for playing! We originally tried to do what you suggest having the cat stretch halfway, but unfortunately we weren't skilled enough to get that working within the timeframe and ended up with what you see here. Likewise for the music. But both of those things we would be excited to update once the jam is over. Thanks for the feedback! :)

Reminds me of Mini Motorways, but its interesting that the cars don't interact with each other - maybe if you were scored not only on number of roads but also how long it takes cars to go from place to place? So you'd have to balance using fewer roads with creating optimal paths between each house. Just a thought. Great submission!

enjoyable little idle game I kept open while playing some other entries. Like others have said, making the walk to each resource a little shorter might have been nice, but it did make it more rewarding when I finally got the gold guild working :)

Could do with some more communication to the player i.e. blood splatters or sfx when shooting enemies, etc... but well done and enjoyable!

Very cool! I found it surprisingly difficult to switch between "normal" controls on the left and the "reversed" controls on the right. I'm surprised I've never seen that take on the flappy bird formula. Very cool!

What a great execution!! It's similar to what we created but far, far more polished :) I wonder if a visual gauge to indicate the level of charge or how far the cat will go would be nice, although it is also part of the challenge to learn how the cat moves, and the eyes widening to indicate full charge is also helpful. I got stuck by putting the head and the tail on opposite sides of a small horizontal platform, but managed to get unstuck by mashing both buttons. Very nice work!

Definitely something we are aware of after getting feedback on the game! We wanted to implement checkpoints but did not have time. Perhaps in a future update. Thanks for playing!

Very cool! If you're planning to polish this further, some way to differentiate which type of planet is which, and the relative number of cities/mines/etc (like how you've done with indicating the rate of change for resources) without needing to zoom in would make optimizing everything feel a bit smoother I think. But very engaging and well executed all around!

Great art and polished gameplay! Bouncing off the walls to ascend was a neat discovery and the puzzles were well constructed :) Nice work!

Fantastic blend of 2d and 3d! Very neat concept and interesting take on the theme :)

Fantastic and very impressive for a 96 hour jam! The music is also very nice. Love it all around :)

Fun concept! I could see this being expanded :) Well done!

I was a little dog, but then I ate. 10/10

Best iteration of this idea I've seen yet in this jam! Great atmosphere, art, game feel all around. Nice work!

The butter made me LOL. The seesaw platforms remind me of Little Big Planet, with how the cat feels to control. I like it, good work! :)

We made the physics as good as we could in the time limit but there is definitely room for improvement, haha! Thank you for playing! 

Thank you! A huge amount of the jam time went into getting it working properly! (or as properly as we could, haha)

How very, very cool! Super interesting concept, great art and polish. A stand-out for sure :)

Really nice and polished, I love the vibes!

Thanks for playing! The later levels make use of the gliding :) It's a feature!

Really solid execution of this concept! I like it a lot, a lot of depth with just a few elements :)

Very very impressive programming! And great art too :) Fantastic  entry!

Great art! Man this guy bleeds out fast. Nice work! :)

I was hoping I'd see some variations on this idea, for us it became Stretch Cat. Really neat implementation, the levels designed around the mechanic were neat and clever!

What a great take on the theme! Very well thought out and put together. The scale has a habit of constantly making its talking noise, which can get to be a bit much, but pretty well polished for the jam!

So fun and creative! The global leaderboard is a great idea. I will come back for the top score >:)

That rope mechanic seems like a hassle to program! Very neat game, fun concept :)

Very nice, clever puzzles! Well done :)

Nice! Great minds think alike, we tried doing something similar to your game, but yours turned out a lot cleaner I think! Well done :) 

Thank you for playing! There are definitely fixes that I would love to do once I'm able to update the game. 

The hero spawns with health and attack based on your slime's level when you leave the cave, so for slimes determined to kill a hero a good strategy is to leave the cave while a hero is present and very quickly level up once or twice before finding the hero, which will put you at an advantage. It is very unlikely for a regular slime to defeat a hero, although it is technically possible :) 

Very cool! I can't believe some of the leaderboard scores! Quite hard! :)

Very glad it had the intended effect! Thank you for playing!

Nice take on anti-farming! I love the retro aesthetic and controls!

Very nice, enjoyable puzzle game :) 

Probably the best take on the 'play as the level' interpretation of the theme yet! Great work!

Very cute game with a fun loop! As some others pointed out, the controls were slightly awkward, I think maybe a mouse-based control scheme would work nicely. But the game of balancing the amount of corn stolen is very fun! Well done!

I got into such a chill groove with this game and scored 19810. I was so in the zone that when I finally got shot I jumped out of my seat! Very fun little game :)

Having the other slimes make you bigger adds whole other level to what would already have been a tough bullet hell! Nice work :)

The stress this game creates is too real D: