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Space Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1183 | 3.467 | 3.467 |
Style | #1600 | 3.600 | 3.600 |
Overall | #1663 | 3.433 | 3.433 |
Creativity | #2671 | 3.233 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start with a planet, then colonize other star systems and build around a black hole.
Development Time
96 hours
(Optional) Please credit all assets you've used
game-icons.net
incompetech.com
opengameart.org
(More specific credits in main menu)
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Comments
Really cool game, enjoyed it.
I liked the space idea with different planets and the sense of progression with space stations, ore, more cities etc and that you actually have to manage your population a little bit with cities vs. factories. Watching your numbers going up and colonizing new planets for building is very satisfying.
Cool to see that you actually have procedural generation and water shaders etc. working on a sphere haha.
Maybe I have just not played long enough for that(!) but I would have loved some visual feedback about what you're building like actually seeing the space stations and cities etc. The planets felt pretty small, maybe some more sense of scale would be nice + seeing what the planets look like in the solar system view. I think the "space building to make numbers go up" idea isn't the most creative ever, but well made and cool to play. Nice job!
Thanks! Yes, I wanted to add some actual buildings and space stations that appear when building, but I didn't want to sacrifice sleep and work for that :)
This was a lot of fun, the procedurally generated planets are really cool! The only bits of feedback I would have is that it would be useful to see what kind of planet it is from a zoomed out view, and it would be useful to see how much each building produces/consumes to plan things out a bit better
I like the game, it's a simple numbers go up style and I enjoy playing those things. The UI needs work though, the current way to select planets is not very useful. The gameplay loop almost immediately boils down to "click around every planet in your system and 10/100/1000x build random stuff which has a '-' right now. You can go for a 'slower' scale of increase but make the decisions be more strategic.
Anyway, it's a jam game so often we have to make a lot of compromises to finish something quickly. It's a good entry, and I think going for a 3D universe was ambitious and well executed. Good job.
Thanks for your comment! I fully agree that a real strategy (other than randomly clicking on planets) is missing.
Really cool little game, the presentation is almost flawless, the fact that this was done for a game jam has me really impressed, there are games with months of development that don't achieve a similar level of polish.
Beaten in 56 minutes of idle play. Nice!
Had to switch from "I'm managing this little solar system" mindset to "Build and forget" after some time, but got it in the end. Good job!
This game is really good.
I didnt know the cosmos can be drawn like this!
Now it's in my collection!
Thanks for making this!
I literally spent an hour playing to beat this and had a great time doing it! I just wish there was a way to see the stats of planets/stars without having to zoom in so I can check if I've upgraded everything!
Hell yeah this is awesome!
Played this for a chunk of time and tapped out after the dark matter request to win. the scope of a game jam I'm sure limited the ability to manage the universe from 1 location, rather than click-guessing to find the thing you need, but it was a fun premise!
I agree, the end game could use some more spice. Thanks for playing!
This is so cool, also I won
This game is really damn cool, it's the kind of thing I can see myself sinking a ton of hours into, just optimizing and perfecting things, definitely a game you could build on a lot if you wanted too. I honestly just have praise. Also a fellow space game yay
Very cool! If you're planning to polish this further, some way to differentiate which type of planet is which, and the relative number of cities/mines/etc (like how you've done with indicating the rate of change for resources) without needing to zoom in would make optimizing everything feel a bit smoother I think. But very engaging and well executed all around!
Building games are not entirely my cup of tea but it was deffinitly better then cofffee! jokes aside, great concept and game with a waaaay bigger scale then I at first expected
Awesome concept, really engaging!
interesting concept. I wish there was some more sort of antagonistic force, beyond just managing to balance everything make the numbers go up
Indeed, I wanted to add pirate/alien spaceships attacking or blocking some resources. But unfortunately not enough time
interesting concept. I wish there was some more sort of antagonistic force, beyond just managing to balance everything make the numbers go up
Kinda crazy how different this is from my team's, give how similar the premises are.
Quite the cool atmosphere