THEMEπ‘
π² What theme?
π² Sure, I guess
π© I see what you did there
π² Nailed it
π² 10/10 Philosophers crying
GAMEPLAYβοΈ
π² βGameβ is a stretch
π¨ Confusing but works
π² Basic and well done
π² Very creative
π² Never seen before
SCOPEπ
π² Blink and youβll miss it
π² Bite-sized
π© Balanced and just right
π² Aimed high, respect
π² Elden Ring?
ENJOYMENTπ
π₯ Make it stop
π² Meh
π² Gaming!
π² Iβd buy it
π² This is my life now
GRAPHICSπ¨
π² MS Paint
π² Not bad
π² Clean
π² Impressive
π¦ Reality 2.0
AUDIOπ΅
π² None
π² Earrape
π² Basic
π© Groovinβ
π² Eargasm
BUGSπͺ²
π² Bugpocalypse
π² Disruptive
π© Infrequent
π² A little glitchy
π² Perfectly smooth
VERDICTπ
What a beautiful game for 96 hours. Loved the art style, loved the intro cutscene. So glad I didnβt miss it. The gameplay itself felt very smooth and polished. I even really like how they implemented the theme. The idea of a doctor shrinking down and repairing patient limbs from the inside with a shrink ray is super creative and fits really well. The sound effects and audio were on point and never distracting. That all being said, the game is not fun.
The game was very difficult to control. Controlling the hammer while catching all the orbs, especially as they speed up later in the game was rough. Missing orbs didnβt feel like a skill issue, but rather luck of the draw like when the game would spawn an orb opposite the side of the screen. None of this was aided by the UI design, which seemed to purposely make the game harder. The red orbs are extremely difficult to make out from the red background, and the Progress UI monitor, pretty as it was, obstructed my vision and felt cheap when an orb would appear behind it. It felt like someone who had never played the game designed the UI.
Overall, a gorgeous game, with some key flaws in the main gameplay loop. I think there is a lot of potential if they can be addressed.
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