it likely will when it's out of early access!
lackslyricism
Recent community posts
it could be a relationships thing or an approval thing! also every skill greater than 75 will give you bonus points, same with every knowledge over 50 (or 25, in the case of secrets)
as for relationships i think you need high friendship + respect + romance with as many people as possible + little to no rivalry + high kingdom faction approval - my recommendation is to host events both weeks and generally go on as many dates as your skills/personality will let you pass
This is not a bug, more of a...realism thing? Representation quibble, I guess? It's specifically about Dowager Countess Yvette and her wheelchair use.
She's in a manual chair (I mean, I assume), but we never really see any mentions of her having a nurse or an attendant (isle native or otherwise) to help push her - she can navigate on her own to a certain extent, but she's an elderly woman with limited reserves of energy and she also has to, presumably, navigate stairs as well as less forgiving surfaces like the fields outside the castle. They don't need a sprite or anything, but a mention of some kind of support worker character accompanying Yvette would probably be appreciated by a lot of players.
Yeah, I'm hoping the final GUI of the game has the text in the same sans-serif font as the stats section (with an option to change it to something like OpenDyslexic or something).
I also think certain interactions could benefit from being broken up into more slides? Stuff with massive chunks of text like the conversation on Lyon's first date tends to overflow the box/dominate the screen - and I'm using one of the smaller fonts, so I can't imagine what it's like in the big round one!
After the trial, between Gisette and the RO (Ana) appearing:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
ValueError: Conversion specifier can't be empty.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 31607, in script
File "renpy/ast.py", line 721, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1419, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1236, in __call__
what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)
File "renpy/character.py", line 1155, in prefix_suffix
return (sub(prefix) + sub(body) + sub(suffix))
File "renpy/character.py", line 1135, in sub
return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 589, in _vformat
File "renpy/substitutions.py", line 171, in convert_field
raise ValueError("Conversion specifier can't be empty.")
ValueError: Conversion specifier can't be empty.
Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Seven Kingdoms- The Princess Problem (Early Access) 1.12
Sun Aug 18 11:18:47 2024
```
Jarrod exists, first and foremost, as commentary on misogyny and romanticization of abuse in the genre, which means that any indication that your love for him is capable of changing him undermines the character's reason for existing in the first place. (I specify "your love for him" because outside of physical attraction or the thrill of the chase, I just don't get the feeling he actually likes MC all that much?) He also, frankly, lacks the self-awareness to reflect on the possibility of change as necessary; why would he, if he already gets everything he wants? (Gisette, whatever her other flaws, does not have this problem.)
Edited for formatting/minor rewording.
I assume it's different on every route (if you're on her path she explains it's because she didn't know how to deal with her Feelings™️ for you, and presumably once we have the rebel origin playable there will be a very obvious reason why), but otherwise this never gets explained and I'm really curious about it!!
Guess who's back? It's me!
Part 2: Woodly and Woodly Jr.
Woodly previously attended the summit - he's 37, so the youngest he could have attended (based on an Aly ask that states that delegates are meant to be single and their age range is generally ~18-30) is 23. If Woodly attended the summit at 23 and had a son, the youngest that son would be, in the present day, is 14...which seems a little young to have been courting the Tomboy Countess (and has her potentially almost grievously injuring a child)? Honestly this could just be fixed by swapping the word "son" with nephew and "father" with "uncle", it's an easy fix
Notes from the Countess route:
- Got a "since jasper is mysteriously busy, you won't find anything in your room today" dialogue after failing my date with Jarrod (with the "my sincere apologies" line)
- "you have found a small hidden laundry shoot" - should be "chute"
- Lady Petunia is referred to as "Lady Pentution" in the countess' "clear your name" epilogue
I was playing last night and romanced Jasper - I got the "peace has ended" dialogue about the Isle* but the dialogues about my PC's life after the end of the summit extensively referenced the summits continuing? I also got lines about how I was never really sure what he did even though I unlocked the historian chain?
EDIT: my marriage/romance status was also listed as "Single by choice" and "Uninterested in romance" the whole time which was weird given that I was actively pining for my butler?
*legendary endings for Corval/Hise and Wellin/Skalt, good ending for Revaire ft. the royals stepping down fully, what I assume must have been the "peace" ending for Jiyel because I didn't ally with Avalie or talk down Cato (passing a 500 persuasion + 75 manip test being the only way to trigger the Jiyel peace flag feels overly punishing, honestly, I feel like it's only going to be passed by PCs who were already succeeding at everything anyhow, but that's out of the realm of bug testing at this point)
From looking at the guide you get 7 "host social" just for hosting in the first place and then +2 (or 1, or 0, or -1) for each kingdom depending on your nation approval, and the total host social check is supposed to be 13 or higher - I don't have screenshots or exact number values or anything but four out of seven kingdoms were definitely at max approval (which should have meant +8) and I'm pretty sure all of them were past the halfway mark?
I also had 300+ likeability for the check beforehand, so ¯\_(ツ)_/¯
While hosting the ball I wasn't able to persuade people to peace in spite of having high enough persuasion to hit the check? 80 eloquence + 85 leadership + 85 charisma + 35 manipulation + 60 poise + 105 insight is 450 exactly, so either the guide needs to be updated or the check isn't functioning as it should...
seconding the request to have plaintext versions of the letters toggleable in the final GUI! (in the meantime, the letters up to week four have been transcribed in the extended EA version of the guide)
also requesting a log page (example) the ability to read back past dialogue would be really helpful!
In my opinion, boosts should be focused on making building relationships easier - I think that after having achieved all the NG+ bonuses we should be able to start with, collectively:
- +25 People (to be able to pass Zarad's date)
- +25 Intelligence (to be able to pass Lyon's date)
- potentially +25 Courage (whether for Jarrod reasons, Jasper romance reasons, or passing the self-intros)
I also love whoever on Tumblr suggested a +50 gold bonus for picking out all the best presents for people, the lack of money can really be a killer sometimes (please, my Scholar and Countess are dying...well just the Scholar but)
Other achievement bonus ideas I wrote down earlier:
"Marvelously Misjudged" achievement: +5 charisma
"A Dangerous Secret" achievement: +5 cunning
"Holey Investion [sic]" achievement: +5 warfare
"The Lady, The Legend" achievement: +5 charm
"Birthright" achievement: +5 courage
"Water Wears Stone" achievement: +5 poise
"No Hallway Unlurked" achievement: +5 street smarts
Corval-Hise Legendary Peace: +10 Cunning
Wellin-Skalt Legendary Peace: +10 Practical
Jiyel-Arland Legendary Peace: +10 History
Revaire-Rebels Legendary Peace: +10 Politics
Also, this seems like a long shot, but I thought I'd throw it out there:
Katiya's Legacy/Golden Ending: +5 to every skill
100% Bonus/seeing all content in the game: +5 to every knowledge (minus secrets)
this guide has a very specific walkthrough (in the week 7 tab) to choosing all the correct answers in your gisette convo, i'd also recommend looking in the guides and resources thread if you're struggling with something