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SPACEGINEER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1708 | 3.524 | 3.524 |
Overall | #3687 | 2.825 | 2.825 |
Enjoyment | #4226 | 2.476 | 2.476 |
Style | #4734 | 2.476 | 2.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay consists of building a spaceship, which requires planning ahead
Development Time
48 hours
(Optional) Please credit all assets you've used
Music - Freesound - Romiogrande - Space Blueberry Picking, link: https://freesound.org/people/Romariogrande/sounds/399401/
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Comments
I love the idea of the game. It took me several tries to comprehend how the conections worked and to make a functional ship. But once i did it things turned out really fun!
Great job!
Thank you :}
Well executed. Really like the idea! Great job.
Thanks for playing!
I have a strong sense that this team is composed of talented programmers, and I mean that as a compliment. While the game wasn't quite my personal taste, I truly respect the achievement of creating something so complex within just 48 hours. I find your game bold, and the theme is well executed. Well done!
Thank you, I'm flattered you think it's made by a team 😂
Interesting idea, would be cool to see it fleshed out into a game rather than a sandbox but what's there is fun. I liked putting a thruster only on one side so my ship started spinning like crazy.
Thank you, I'm planning on remaking it someday and making it better!
A solid entry for the 48 hours game jam. Love a sandbox game to tinker around. The movement of the rocket is too high after I edit the design. Also would love if I have a visual on what thruster and laser would look like on the UI, not just a text. A good creative game though, good job! :)
Thank you!
Only made a small ship, but it was nice shooting asteroids. It looks so similar to our game, you should check it out too!
Thank you, I'll make sure to play it :] !
Really cool idea, a space ship builder is not what I expected to see from the jam! It took me some time to figure out how everything worked, and an expanded tutorial would be nice to see. Once I got everything figured out though, it was a lot of fun to mess around building my ship. Great job!
Thank you!!!!!!
I love anything space related and a spaceship builder was exactly what I needed from this jam! I understand this was made in 48 hours, but for any future changes, I think a tutorial walking through making an example ship would help the player understand all the core mechanics. Otherwise, this was a cool game, congrats!
Thank you! :D
By placing controls on top of my lasers i can get them to make some janky stuff XD, Fun Game !
This is impressive! One of my favourites so far!
Thank you!!
Im not able to place wires unless they exactly line up, am I missing something? its making it rather hard to build anything that functions.
The conditions for placing a wire are that it is colliding with another wire and is not in a blocking volume (middle of block). I should have made it more clear, thanks for playing!
Is there a possibility to create wires faster than square by square? I really like the concept, especially with the idea to wire controls to different functions, but did not get very far sadly. The basics are there and there is always room for post jam versions! ;)
I put in a variety of wire lengths, from S to XL, to make the process faster, but for a future version I could add some sort of pen for placing them at near light speed :) . Thank you for playing!
I liked the music, and the idea of placing control blocks and wires is great.
Thank you :)
Great idea for a game! I really liked that I could assemble my own spaceship and the controls for it! The only thing is that there is something wrong with the optimization, perhaps due to the large number of particles, but despite this, the game deserves attention!
I believe the dialed up physics simulation is to blame, I did not have time to add some sort of performance setting. Thanks for feedback!