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LokoPonto

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A member registered Oct 06, 2022 · View creator page →

Creator of

Recent community posts

THE BOSS PHASE TRANSITION IS SO COOOOOL! I loved the game, really well done. Its a very simple yet unique boss gameplay loop! Having to choose between dodging his attacks by wall jumping or by grabing onto the rope is very neat! Well done, great potential!

Very cool pixel art, minimalistic yet effective. Having to dodge your own projectiles really adds to the bossfight's difficulty, as you need to be cautios with every attack you deal. I had a lot of fun playing and was engaged with the narrative being told.

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Dev BR? Nice job with this game! I would say it is a little too easy for my liking, but still I had plenty of fun! The bosses are exciting and the attacks are satisfying to dodge! ✌️

Very cool game and fun to play! I loved the visuals and the cowboy thematic. As for the theme spin I feel like its kind of a stretch, but it does have some hints of it, the revolver and some attacks. The game out of the jam's scope is very strong and has a lot of potential!

I'm a bit lost in the game's mechanics but it looks pretty good

Thank you so much for your insightful comment! Really appreciate the time you took to relate your experience. The inconsistency of the controls, as you stated, comes from not inputing the dirrection you want to go while spinning precisely or from making a small spinning radius ( only in dynamic mode ). I am considering your suggestion of holding Z to enter the spinning mode and then holding D or A to spin clock-wise or anti clock-wise, which would make it easier for the player to spin, while still keeping aiming a challange.

I want to fix the dog's 2nd phase stamina problem by giving stuff for you to parry while the disc in the background, and also make parrying action less punishing by reducing an amount of stamina other than draining all of it, my fault. The 3rd phase of the snake already have things for you to parry, the green boulders, so that phase might be the only "skill issue" thing I've read lol.

Some of the attacks are "random", but the randomness only kicks in after a certain amount of time without hitting them. If you do hit them, the chance of the boss attacking gets higher.  But I feel like there is improvement in the code so it feels less random.

Thanks again for your feedback and your experience playing, I took some notes and will follow through with them! Peace!!

Perfect game! The game silly. The game spin. The game FUN. The game perfect.

I really enjoyed playing this game, it is so cute and smooth to play. Its chill and frenetic at the same time, sensational mechanic and very creative. Great job, strong entry!

I like the vibes and the overall theme of the game. Bosses are really fun and full of personality! Best of luck!!

Very charming 3D models, they have a unique badass but cute feel to them!

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tamo junto! valeuzão pelo comentário

You are right, games like this are not for everyone,  especially with the odd mechanic that is spinning! Thank you for giving an account of your experience, as it helps me make it more accessible for different type of gamers in the future.

The animations are hand-drawn and took a lot of effort, so I'm really happy you liked those! I appreciate your honesty and thanks for playing!

Appreciate your comment! This game's mechanic takes some practice, but you get the hang of it eventually!!

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Thanks for playing, really appreciate the feedback! I just didn't understand what you meant by flying limitation mechanic, is it the stamina loss that is way too punishing?

Thank you for playing. Yes the devs are Brazilian!

Very creative player character, I just wish the different layers had more interaction with the boss attacks! Overall very fun and again VERY creative, this idea has a lot of potential.

I love the aesthetics of the enemies, the universe in which the game takes place is very engaging. The theme spin was very much incorporated into the game, as the level spins and you might get crushed from that! Really cool, I managed to beat it! For the players struggling with some of the levels, I would highly recommend upgrading speed and health, they seem very essential. Great gameplay, intense soundtracks and incredible art.

It didn't feel like a  bossfight, more like chasing something down and destroying it, which isn't a bad gameplay loop, just doesn't feel the boss rush aspect of this jam. Would like to see the boss have more impact and feel more unique from one another. Thanks for this game, I had loads of fun!

Very fun game! Such a creative aproach on the theme spin, good job. The pixel-art is also very beautiful!

Thank you for playing! Really appreciate your comment.

thanks you for leaving a comment! glad you enjoyed it!

Difficulty scales along with the bosses from left to right, that's why the snake felt too hard! I'm still going to work on the game post-jam so you feedback is very welcome.

Great!! Thanks for playing!

Looking forward to it!!

this experience wasn't what I expectes, its even better. Its very funny and just imagining the situtation make me laugh, really smart on the mechanics, great game.

You got a pretty good art and the game is also very fun to play. The randomized items that you get throughout the level are a very cool iteration.

This game has a lot of potential to be way more fun, I feel like there is no impact on spinning, like audio-visual feedback on landing every tick of hit. Cool ambience and universe you got going on, would love to see where you take this.

This game has a very old school feeling to it, the art and the controls really give off that vibe. I found it to be very button-mashy, which isn't a bad thing cause I really had fun! Didn't really used the jump button, maybe I missed something, cause dashing upwards seems to outperform jumping. Great game, really fun entry!

Thank you for playing and for commenting!

Thank you for playing! Looking back, the parry mechanic wasn't implemented in the best way it could have been, its way too punishing for the player really. I'll probably tackle this problem in the future... Appreciate you telling your experience playing the game and your thoughts on it, really shows you care for it!

I like the pressing the clicking to reflect projectiles mechanic, its a cool tech that adds to the loop of dodging the boss' attacks

You're not the first one to forget about the parry, I should probably incentivise that mechanic a bit more so the player remembers it!

Loved to hear your thoughts on it, thanks for playing! In future updates I will take your complaints on controls into consideration, as they seem very annoying to face and somewhat unfair for the player. I'm really glad you enjoyed the arts and the music!

Thanks for playing and for the feedback!

I understand your frustration. On the second phase of the snake you are supposed to parry the green rib that pops out of the bone after the snake lunges to bite, so you parry the rib and defelect it back to the snake, dealing damage. It is really not your fault, as its not that clear what you are supposed to do.

Thank you for trying it out! Really happy you loved the dog, it is my favorite too.

The game is fun to play and the bossfights are very challenging, with a cool use of the dodge by flying mechanic.

Thanks! most of the characters are inspired by brazilian fauna, I'm happy you enjoyed them! The snake and the birds are the toughest ones!

Really appreciate you taking your time to comment! I'm glad you enjoyed the gameplay :)

Thank you for playing! Yeah using W->A->S->D->W... to spin is very tricky, but you get the hang of it eventually!

this is fun as heck, very beautiful and VERY creative, great job, the best take on the theme I have seen so far.

Vey creative take on the theme, the art and gamedesign are very well done too!