THE BOSS PHASE TRANSITION IS SO COOOOOL! I loved the game, really well done. Its a very simple yet unique boss gameplay loop! Having to choose between dodging his attacks by wall jumping or by grabing onto the rope is very neat! Well done, great potential!
LokoPonto
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Thank you so much for your insightful comment! Really appreciate the time you took to relate your experience. The inconsistency of the controls, as you stated, comes from not inputing the dirrection you want to go while spinning precisely or from making a small spinning radius ( only in dynamic mode ). I am considering your suggestion of holding Z to enter the spinning mode and then holding D or A to spin clock-wise or anti clock-wise, which would make it easier for the player to spin, while still keeping aiming a challange.
I want to fix the dog's 2nd phase stamina problem by giving stuff for you to parry while the disc in the background, and also make parrying action less punishing by reducing an amount of stamina other than draining all of it, my fault. The 3rd phase of the snake already have things for you to parry, the green boulders, so that phase might be the only "skill issue" thing I've read lol.
Some of the attacks are "random", but the randomness only kicks in after a certain amount of time without hitting them. If you do hit them, the chance of the boss attacking gets higher. But I feel like there is improvement in the code so it feels less random.
Thanks again for your feedback and your experience playing, I took some notes and will follow through with them! Peace!!
You are right, games like this are not for everyone, especially with the odd mechanic that is spinning! Thank you for giving an account of your experience, as it helps me make it more accessible for different type of gamers in the future.
The animations are hand-drawn and took a lot of effort, so I'm really happy you liked those! I appreciate your honesty and thanks for playing!
I love the aesthetics of the enemies, the universe in which the game takes place is very engaging. The theme spin was very much incorporated into the game, as the level spins and you might get crushed from that! Really cool, I managed to beat it! For the players struggling with some of the levels, I would highly recommend upgrading speed and health, they seem very essential. Great gameplay, intense soundtracks and incredible art.
It didn't feel like a bossfight, more like chasing something down and destroying it, which isn't a bad gameplay loop, just doesn't feel the boss rush aspect of this jam. Would like to see the boss have more impact and feel more unique from one another. Thanks for this game, I had loads of fun!
This game has a very old school feeling to it, the art and the controls really give off that vibe. I found it to be very button-mashy, which isn't a bad thing cause I really had fun! Didn't really used the jump button, maybe I missed something, cause dashing upwards seems to outperform jumping. Great game, really fun entry!
Thank you for playing! Looking back, the parry mechanic wasn't implemented in the best way it could have been, its way too punishing for the player really. I'll probably tackle this problem in the future... Appreciate you telling your experience playing the game and your thoughts on it, really shows you care for it!
I understand your frustration. On the second phase of the snake you are supposed to parry the green rib that pops out of the bone after the snake lunges to bite, so you parry the rib and defelect it back to the snake, dealing damage. It is really not your fault, as its not that clear what you are supposed to do.