Super smooth game! I really enjoy the gameplay and the game feel for the fight!
Remembers me megaman vibes, very cool!
Play game
Spin Overload's itch.io pageGame's Take on the Theme
Player can transform into a spinning ball to quickly move and deal lots of damage.
Did your team make the majority of the art and music during the jam?
Yes, execpt the font
If not, please link to any asset packs or resources used here.
Font: https://www.dafont.com/fipps.font
Comments
Fast, fun, and super satisfying! The spinning attack feels great, and the retro pixel art gives it a lot of charm. The boss fights are challenging but rewarding, making every victory feel earned. Congrats ❤🌻
Awesome concept, I feel its faster than Sonic!! so well made, translates so well the speed and sense of motion and attacking feels so rewarding and powerful, you have made something very impressive to me really, I hope you can complete the game after jam and we can see a whole new experience in fast paced action games. I rate everything on top really, so well made, also, if you have some time, please rate my game too, thanks!!!
this game is very fun, landing the spinning attack is great, but it feels like the dash attack is rendered useless by its existence. all 3 bosses are really good, but the second one was more annoying as he was a bit hard to reach, and funnily enough, he is the only boss without a stun window.
art and sounds were also great, nice job!
Thanks for playing!
The dash was mainly used for evading the boss attacks, being an attack was sort of a bonus. Try dashing up! It should make the second and third bosses easier too! I think we could’ve better communicated that the dash can be used in more directions, might update it after the jam.
If you try the game again, try using the upwards dash + spin to catch the boss. At least for me and some of the playtesters, it can be quite fun chasing the boss and dealing tons of damage on top of him!
Thanks for the playing and giving feedback!
This game is a blast! The rapid spinning attacks are so satisfying, and the pixel art gives it that perfect retro vibe. The bosses are challenging but fun, and timing your moves just right feels super rewarding. Congrats 🌻❤
Thank you for your comment!! I’m glad your experience with the game was totally satisfying =) It really took a lot of work T_T so comments like yours are always amazing to keep going. It's awesome that you liked the gameplay with the spin and enjoyed the bosses with the retro pixel art heheh. Thank you so much, really!
I like this game! It feels kind of like a mix between Megaman and Sonic.
It's a fun game. The bosses have a variety of tricks. The boss animations are well detailed.
There are some problems where the player controls feel too smooth. When spinning,
you can't stop, making it difficult to dodge the boss's attacks. Overall, it's an exciting game.
Thanks for playing!! I'm happy you enjoyed some aspects of the game! Yes, the character moves really fast, the idea was for the player to feel a great sense of speed, and even when trying to stop, to feel that force. We’ll take note of your experience to see if we can make a new balance in that aspect in the future. Thank you sooo much for your perspective and feedback!
I liked the music, the art, and the gameplay! It’s a great game, very dynamic and fun.
Great visuals and feel of the whole game. Different types of movement and attacks is very nice and the boss design was also very cool to both look at and play against. Definitely requires some getting used to but once you do it is very fun to move, jump and spin all over the place :D
This is such a fun game! Controls took a bit of getting used to but were super satisfying after that, especially climbing the walls in the last stage. The atmosphere is great, the art and music are fantastic, and the bosses all felt distinct from one another. Really great job!
Very fun with good graphics! congrats!
The music vibe it's cool, yeah
Really liked phase of the game and art style.
Only complaint I have is that boss 2 was somewhat boring. I just wait indera platrom in the middle for it to do low attack and hit it.
But Boss 1 was perfect!
Yea the boss designs can definitely be improved! For the 2nd boss, the intention was to have the player chase the boss using the spin and deal damage but I can see players just waiting on the ground and hitting it too. Maybe by having a speedrun time leaderboard, players would be encouraged to kill the boss faster and not wait for the boss to come to them.
Thanks for playing and giving feedback!
Game looks and plays really well, It was super easy to cheese the bosses, but while trying to be clever, I incidentally clipped out of bounds when trying to stay in the corner as the airplane bomber came at me so I broken the game, lol.
Besides that one funny gamebreaking moment, I really enjoyed this!
Thank you for the comment and for trying the game. Yesssssss!!! The idea was that you could find a more effective way to beat the bosses if the player has a lot of skill ( like in your case). But if the player didn’t have much experience, they could still enjoy trying. Finding a perfect balance (something really hard to achieve, haha).
If you finish the game, something 'special' will appear at the end and it could enhance your gaming experience! Thanks for playing^__^
ngl you can play without dash and spam x c hella enjoyable and hand tiring
You even got an intro! Great job—the controls are excellent, and the sound is top-notch!
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