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LunarPsi

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3
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A member registered Jun 24, 2022 · View creator page →

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I'm glad you like the design.

I'll admit. I don't know what's going on with loading times or the hanging. I know Godot 4 can be a little iffy with browser, but nothing too crazy should be going on..

Unfortunately, I bit off more than I could chew for this jam so there is nothing but the overworld generation available in this build, there is no music or sound that will play, nor any of the interesting things I originally planned out and wrote in the description.

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Really nice puzzle game, Gets real hectic in the end once looting gets so fast. But I have to ask, is it intended that two medium shields is better than one breastplate? I think it went 1 -> 3 -> 5, so it feels actually a downgrade to get to the armor.

I think it's a wonderfully silly RPS adventure, I had a good laugh.

Feels great, though I find myself often getting stuck between enemies on the later levels (but I keep forgetting the kick command though).

I'm glad you enjoyed finding the lotuses!

Well it's supposed to be a stealth-action game with some elements such as the lotuses which are basically a combo of pieces of heart and magic upgrades from Zelda. and yes the dragons can be temporarily disabled by hitting them 3 times if they've seen you or the light you shed recently, or once if you sneak around their detection radius and hit them before they caught a whiff of you.

I'm glad you liked the game

So, I think there needs to be some dialogue and a little more info for the player, the various npcs and items and how they intersect don't really come across, at least for me, I basically ended up hovering my mouse over everything and clicking random things to advance at most points. I did eventually beat it though. (I'll admit with the log I thought it was supposed to help me cross the river)

It's got a nice feel once you're going, but really needs that little more info.

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Good Job! It's well done in terms of execution, but I think it needs to get to wave 2 that little bit faster, wave 1 is a tad dull to me.

Thanks for playing.

Though, to be fair, when the theme is "Light and Dark", there's a strong direction people will tend to go, while there's still plenty of ways to go, people will generally gravitate to just a few, and I'll admit I went to one of the more literal and common interpretations.

Lots of fun. Man, I don't play too many sh'mups, but this is one I might revisit. I'll admit I had some trouble seeing the enemy bullets, and I died without realizing it my first run.

Really clever little puzzler, I really liked the art style and the bat's little bits of dialogue (like how the eyes are evil, despite many of them being the things letting him through). Really twisted my brain on that last level though. (and a great name)

Thank you! I'm glad you enjoyed that final fight!

I'll admit though, there was more than a few bugs relating to why those didn't happen (the dragons not deactivating once off screen, or during a screen transition), they would disappear or fail to reactivate when resetting their initial position and alert level and I wasn't able to fix it in time while also making the game completable. Unfortunately, I don't really have time to go back right now.

I'm glad you had fun.

Though I didn't think the beginning was too hard (supposing a certain thing doesn't happen), what was your experience?

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I like it, the walk rate is a little slow for my taste, and the gameplay is a little light, but I must say what is there in story and world is extremely interesting, has me wondering what exactly is going on here. Great job on story and atmosphere. (and I really like the little idle animations)

I'm glad you liked the game!

I'm glad you enjoyed it!

Zelda is indeed a major inspiration for me (and what I was thinking of when I made the screen transitions and put in the gates and keys), though I will admit I was thinking more of the old Atari game Adventure when I started this particular game, but it did shift a lot to Zelda as development went on, and I would look to Final Fantasy and Zoda's Revenge when working on the sprites and tiles.

I found it a little confusing, I wasn't really sure what I was looking for when the game started, but once I found one of the key fragments and the locked door things came together rather quick. I can't tell what the balance gauge is supposed to do though (though in another comment it seems to have something to do with endings).

Overall the art is great though. enemies are good looking as well as the rest of the game

Though I must say once I beat the boss the text came up before I realized it and missed most of the dialogue...

I love the idea of this, I think there's some things with speed and how long the ash lasts (it was almost always going away what felt just a tad too soon), but this seems great for a base of a larger game...

But is there a second page? or does it end there? It acts as if there is, but it doesn't seem to load...

Quite an interesting single button sh'mup.  It's hard to do a single button game well, but I think you got something here. Good job.

Thank you, I'm glad you enjoyed the game.

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Thank you! I'm glad you liked the game.

While I have no connection to thee Commodore (My father was into the Tandy though, which I got to mess with in high school something like 20 years after it became defunct), nor do I know why you chose these levels, I enjoyed it anyway, loved the music, it was quite a bit of fun. Good job.

I love the premise, though I feel that it should be a tiny bit more lenient in some areas. Great job overall though.

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I really like it. A nice simple block pusher. and that introduction of glass blocks was nice.

Thank you, I'm glad you liked it.

I'm glad you liked it. Yeah it does need some work (especially with the dragons), I'm hoping to work some more once I have the time, maybe add some more content too.

Great concept. A little repetitive if you ask me, but nice overall.

Congrats on your first jam game (assuming that the .exe name is correct).

I will say that boulder at the end surprised me.

Solid game. The premise is hilarious, and is wonderfully animated and designed. really impressive.

Congrats on your first jam game!

Graphics were nice, I liked the palette and sprite-work, reminds me of Castlevania. Though the style is really wanting that third and fourth shades of grey the gameboy had.

"My heart has joined the Thousand, for my friend stopped running today."

Sorry for the Watership Down quote, but I saw the movie awhile ago and can't help but think of that quote when I saw one of the other rabbits caught and decapitated. El Ahrairah was with me on the third run though.

I'm surprised that you got the other rabbits in with such a short time to program. Great job with the atmosphere, and gameplay. Good work!

I'm glad you enjoyed it!

And I agree sound is something I plan on implementing in the future. (but it may be awhile)

Thank you!

I'll admit it might be a bit before I update, I joined another jam already, but I do plan on coming back to and updating Against Eternal Night a bit once that's over.

Huzzah!

Just played! my keyboard is still recovering.

Here's mine though: https://itch.io/jam/1-bit-jam-wow/rate/2225672

AAAAH I'm too slow a typist! and I can't really read them as they fall in bonus mode (but then I tend to neglect my glasses!). Interesting to see a typing game, I don't see too many of those, so I don't feel too qualified to rate. But I'm impressed!

I managed to get through normal mode, but man, I just mashed the whole keyboard.

Somewhat strange feeling, the hit or hurt boxes feel too small, but I think it's interesting, and I really like the art. I hope you better luck in your next project though.

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Honestly I played through the game and more or less ignored the attack button the first time, then I played it again seeing that I can attack. I must say it's well done for someone's first time programming a game, arts nice too.

I must ask though I was noticing on my second play when I killed some of the enemies the coins in the level disappeared, was this intentional?

Interesting way to retell the story., a few spots where what to do wasn't clear, but it's fairly relaxing (till the last bit, can't believe I guessed it though)