Huh, that is a GOOD idea. How did I not even think of that? I will definitely update that after this. Thanks a lot for that.
Master Joe
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I did it after dying for like 20 minutes. And I totally didn't just spam the shotgun and DEMOLISH that bass. Honestly though, the swordfish are really hard to dodge, I think they could use more telegraphing, both in terms of the direction you have to dodge and time. It sometimes feels like they only show which way they're going just as they hit you. It's also just not super clear where you have to dodge so I mostly prayed for the gun attack because that one I know how to block. Also bass fact? Also is this screenshot too spoilerific?
This is really cool, the visuals and the gameplay are great. I got to about 8000 points when I looked for the pause button and read through the description. I think you really succeeded in getting that flow state. The main problem I have is that after a while I just wondered if the difficulty would spike up because with 3 hearts it really is hard to die. But overall this is amazing!
Super interesting idea! Though somehow I did not make the connection that the order goes by the order when you bind them until the 2nd last level, the mechanics are really cool, and there is a lot of potential for depth, given that you can bind more buttons over the course of a level. Also I enjoyed the waffle but there's something off about it...
I definitely should have added a better tutorial to explain how you gain speed and reach lightspeed. Basically you have to get to full speed, then fire a grapple and release which 100% required more explanation, and maybe if there is a post jam version, the screen shake could be toned down a bit. Glad you liked it!