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A jam submission

Red Dot ScrambleView game page

Solve a series of puzzles to fix Mark Brown's dice collection!
Submitted by macleodian (@Ian__MacLeod) — 2 hours, 11 minutes before the deadline
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Red Dot Scramble's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6123.7143.714
Enjoyment#10053.2863.286
Overall#10403.4193.419
Presentation#17593.2573.257

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play on a dice block that rolls around as you traverse to the various faces.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

The game is really cool and could be easily expended! We had a similar idea but it is was way beyond our skills! Glad someone made it! 

Submitted(+1)

Lovely puzzle game! The music was very chill. I liked the idea and the transition between sides was very smooth. I kept on wondering if there could be enemies on the next side, since the transition doesn't allow you to see much until you're pretty much there. I also missed sound effects for when you won a level or used the warp, but maybe that was intentional.

Submitted (1 edit) (+1)

The whole traveling across the dice and the transitions between each face was really awesome! I like the feeling of the dice being a tiny little world you gotta navigate. Great job!

Submitted(+1)

Interesting take on the theme. Very chill atmosphere. 

Submitted(+1)

Neat idea, wish there were a few more mechanics to flesh it all out, but still an enjoyable (albeit very short) experience!

Submitted(+1)

Simple mechanics, compelling puzzles, it was a great experience!

Submitted(+1)

Great onboarding and great sense of evolution with the mechanics in each level. I'd say the only real issue I had with it was on the art side. The simplistic art style worked, but I wish the player character was a different color to help more easily distinguish it from the rest of the environment.

Submitted(+2)

Congrats on finishing your game! 

Your premise is straightforward and solid. That's a good goal to have for any game jam. It's easy to understand, clear what you need to implement - good foundation. And your presentation, while a bit bland, is very readable and there's no confusion about what the player should do. That's a good thing!

Unfortunately, it just comes off as a little boring. Each subsequent level doesn't really do anything other than test your ability to "find" the red pip. And even that can be a little tedious to check each face to find it. The blue teleports felt like a step towards something a little  more engaging, but teleports are just different ways to change sides. I'm not saying you should have scoped more content - it was 48 hours. But let yourself explore the design space a bit more. If you are walking around on faces of a cube, what else can you do with that? Can you use perspective to have pushable blocks that appear as paths or walls after you turn the die? Could you have moving traps or enemies to add a little more pressure or risk to your movement? Explore the space a little more and do lots of playtesting to try to find the fun in your premise. 

You've got a good foundation in this game. Keep making games and practice those design skills! 

Submitted(+1)

Nice short and simple game, the tween for rolling the dice for me was slow tho. I also didn’t like that I was able to go through the same portal again and again until I stop holding a key, it would be cool if you disabled any influence on the player character until the camera is done tweening and is on the player.

Submitted(+2)

I loved it. Thought it was one of the most creative takes on the theme I've seen this jam. Wish there were more levels and more puzzle mechanics!!! 

Submitted(+1)

You did a great job of introducing the player to the mechanics. Very elegant. First moving over the edge of the die and having it spin around was a really cool moment. My only comment really is that I want more!

Submitted(+1)

Cute little game! I would love to see "retry" button becouse i ruined it 2 times, but yet, good chill game.
Also it would be pretty nice if there could be some sort of randomly changing elements on the map. For example, obstacles that would appear after the player passed them - it would make you think about how to pass the level. Anyway, good try! I hope you will keep going!

Submitted(+1)

Really unique take on the theme and I loved the lore behind the game. I think some more levels would have been good because I finished the game very quickly but I understand it's tough within game jam constraints. Overall great job with the game, thanks for sharing!

Submitted(+1)

Loved this game! Besides some better feedbacks (for example, to show the portals working) I think the idea and the execution was really well made. Congratulations!

Submitted(+1)

I love these puzzles where u can traverse the die, i think it could have used some more things other than portals tho. also a little on the short side but you have some nice clean visuals and it was entertaining for me

Submitted(+1)

Very nice! It's good to not have to keep track of too many things at once, having more than just teleporters, for example if there were spikes or something that would've killed my enjoyment a lot. As it is, it's quite relaxing to just push the red dot around and explore the die. Cool concept that I haven't seen anyone replicate, and I'm sure it could be expanded into more complex puzzles in a full release.

Submitted(+1)

This game's great, I haven't seen a game like this one so far! The concept is really interesting and could make a really good puzzle game in a finished product. With that being said, the teleporters were a bit confusing, since they move the camera quite a lot and the player's movement is not disabled during transitions.

Submitted(+1)

This game was short smooth and amazing! I really loved how relaxing this game was and it wasn't very challenging at all which I found refreshing actually, the only three things I would say would be that the teleports should have a cool down cause I found myself hoping in and out accidentally, the menus could've been a tad better but the final thing is just to make more levels cause I really enjoyed the experience and wanted to keep playing for a little longer!

Submitted(+1)

Very smooth - I like the nice calming music as well.

Submitted(+1)

Loved the puzzle, simple but clever idea - I would welcome more levels :D
Great job

Viewing comments 26 to 7 of 26 · Next page · Last page