This was a really cute experience. The visual look of this is fantastic.
I loved the little shadow creature!
I found myself really wanting to eat the food :)
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #14 | 3.846 | 3.846 |
Overall | #45 | 3.077 | 3.077 |
Concept - How interesting or unique the game is. | #46 | 3.231 | 3.231 |
Enjoyment - How much you enjoyed playing this game. | #61 | 2.692 | 2.692 |
Use of Theme - How well the game incorporated the given theme. | #70 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
The only assets we used were Unity's XR Interaction Toolkit / OpenXR Plugin and 'Simple Breakfast Font' by Joe Letter.
All the art, music, sound effects and scripts were made by our team during the jam.
This was a really cute experience. The visual look of this is fantastic.
I loved the little shadow creature!
I found myself really wanting to eat the food :)
Hello! We just uploaded Ver 0.4 which makes the interaction ray less confusing and allows you to grab the Spirit Sparkler with either your left or right hand.
Controls:
Thank you for playing our game! ヘ(ΘΘ)ヘ
Really cool environment but I too wasnt able to grab the sparkler.
Also the grab action was my teleport input, not sure if thats intended.
I was really into this art! Along with the sound effects, it made me think of Spirited Away. Took me a while to realize I needed to interact with each speech bubble. Tested on Quest 2.
-Lauren
I really liked the art style and the music! I don't know why but on Oculus Quest 1 i can't grab the sparkler
Woah the sparkler game is tough! Fun though. You really nailed the vibe as others have said, creepy yet comfy. I want to explore this world more
how is this so cozy yet still kinda unsettling lol, i love the artstyle gave me heavy spirited away vibes, but i couldn't do much but teleport around and couldnt grab anything, i'm probably missing something obvious lol but great work either way
Honestly I don't know how it happens but we always end up making things that feel creepy. (^▽^;)
Did you try talking to the ghost at the Sparkler Store? (Make sure your interaction ray is hitting the speech bubble and then press trigger to progress in the conversation.)
It's very kind of you to leave a comment even though you didn't experience the game part of the game! Thank you ♡
idk how i missed it im so dumb lol, the gameplay is pretty unique, i love how u kept it to 180 just in case someone wanted to play seated, it's pretty chill even though i keep losing lol. great music too, finally figured out i shouldn't hit already lit sparklers but if there were some feedback for that it would've helped. overall great job, i love how these jams bring out unique experiences like this
Absolutely love the aesthetic and art style!! Would love to may be see a scoreboard or timer system in the future so I can keep track of my best runs!
Cannot overstate how much I love the visual flare and setting, massive props for such a unique and cozy scene filled with excellent art!
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