Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mooseter07

18
Posts
3
Followers
A member registered Feb 18, 2024 · View creator page →

Creator of

Recent community posts

Cute little game. Some relaxing music would go very nicely with this.

It was very fun! great controls! Once I realized that I didn't have to be anywhere near the bombs the game got a lot easer. I liked that in some cases the rubble could block your shot and cause you to lose. I would lean into that more.

It was very fun and had complicated puzzle elements! I would communicate them more clearly though. I didn't realize at first that I had limited moves, and got confused why some of the rings were moving twice. I figured it out eventfully though!

I like the concept! But I feel like the death minigame was a bit boring. Also I would make the watering can fill up faster.  Also make it so that the base flowers can't be target flowers. It was still pretty fun!

I really liked the atmosphere but I kept running out of food.

Very fun! I loved the twist at the end. It felt very sudden. I would increase the player's run speed, because it felt very slow.

It was very well polished. I liked discovering what all of the unintended consequences were. There was a bug where if you use rest to lower your damage enough, then slash's consequence can heal you. Overall it was very fun

Fun little game! I liked all of the elements that interacted with each other.

Pretty fun. There were definitely a lot of enemies!

Sounds like that skeleton was an, Unintended Consequence!;)

I liked discovering all of the different fruit. I would improve some of the descriptions because some of them were a little vague.

Very fun! I felt like the time slow was very powerful. Also what was causing my weapons to jam!?!?

It was very fun. I would suggest speeding up the treasure chest animation. I also randomly encountered a skeleton that had 300 health, when nothing before that had remotely that much.

Fun game, but the mouse sensitivity was too high. I also had the getting stuck problem in the second level.

It was very fun, but I'm not sure how I feel about shooting the UI. On one hand, it is very creative, and make the game very strategic which is a clever twist, but on the other hand when I started I shoot the shoot button and thought the game is broken. I would find a way to introduce the concept so that new players will know what's going on. Also I kept shooting the music :(

I had fun playing this one! Some feedback I have is to lower the amount of screen shake when you shoot, because it got a little annoying. Also add some screen shake or something when you take damage because I usually didn't notice when I did. Fun game though!

Fun game! I would clarify that upgrading yourself also upgrades the enemies(I didn't realize that until I got one shot and read the description) and make the wind spell more visible since it was hard to see. Other than that it was very fun!

I really liked this game. The graphics looked really good and the core loop is fun. However, I do have some suggestions on how to improve it. At the start, I was unsure of what to do, so you should probably add some instructions.  Second, while it was really fun to build my base and watch as my resource generation expanded, Pat's shop only popping up occasionally made the base building really slow and tedious. I would suggest either making the shop always available or making it pop up more frequently, and being able to buy more than one item at a time. I also found that I was never worried about money and could always buy from the shop. I would recommend rebalancing the prices in the shop and how much you get from selling. Besides that it was very fun and enjoyable!