Thank you!
Morse Goat
Creator of
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I love the idea and the graphics! The movement is kinda fidgety for multiple reasons, on one hand you can get stuck in a place where you can't move or jump, on the other hand there are many occasions where you can skip part of the intended path by just building up momentum and making a daring leap. Which I frequently tried to do when I had just lost a lot of progress by falling off a platform, which happened quite often... It wouldn't be such a problem without the timer, so I kinda wonder if there needs to be a timer in the first place?
I really like this one! There seems to be a bug that makes enemies respawn in mid air after you die and reload, but you might know this already... Also it would be cool if the final boss did something besides sitting there with a D20 and waiting for me to reduce it's health to 0. But the cliffhanger at the end is really cool!
Thank you for the feedback. I hope I'll be better at this next year. As for the dice theme, the chess piece is supposed to be the die, but I totally get that it isn't obvious. I actually wanted to animate it so that you can see the die rolling over, but I didn't have time because I was kinda overwhelmed with making my code work. I'm pretty sure the 4th puzzle is solveable. The rook can move any number of checkered squares in any direction (up, down, left, right).
Looks like I'm your first commenter! I'm not really into card games and I'm still not sure what the rules are, but I like the atmosphere and the idea of playing cards against a monster in the dark. I think there needs to be some kind of fail state when you discard the entirety of your deck? (I got myself into that situation because I didn't read the explanation properly on my first playthough. ;-))
I love the music and the weird ancient greek myth plot. (Though I still don't get who or what Calais is...) Sadly I had to solve most of the puzzles by randomly rolling around until I happend to be in the right orientation. But the river mechanic is very cool! (Also it would be fun if the number of past "dates" increased with each playthrough.)
The art is amazing, I can't believe you did this in two days! Also the idea is great and I love the music. Only thing I missed was an explanation of how the energy meter affects your attacks, but I think I figured it out quite fast. ;-) Is Sam supposed to be a wild soul barbarian, since she has an axe and random superpowers?