Thank you Anton!
Mount West
Creator of
Recent community posts
I love the take on the theme by starting a data center to handle exponential costs of living. Just scale lol.
I'm sorry but it was not easy to understand what I was meant to do. I managed to stick around for 5 days but it felt like I had a hard time keeping my interest alive.
Still I really enjoy the idea, and I think this works as a prototype to show off a game design idea. I suggest you add a bit more instructions and some more eventful gameplay. Right now there are large areas and time periods that just feel empty.
Stylish game. It's a very interesting idea and I love how the aesthetics matches with the idea.
But I find it really difficult to understand exactly how the shooting mechanics work. Every time I let go there is a blue circle, I suppose that's where the explosions happen. But sometimes it does not kill the enemy ships. Sometimes the reticle starts firing frequently and I can't figure out why. Sometimes there are yellow ships spawning that seem friendly, but I have no clue what they do or if I can control them somehow.
I still think it's a very creative and stylish take on the theme and I think the game would be very nice to play on a touch pad. With some clearer instructions and slower difficulty ramping I think the game will be a lot more enjoyable!
Lovely concept with being an ice cube that dies if it melts. That's a beautiful way to convey a health bar without one.
Needs a bunch of balancing and testing in order for the levels and puzzles to be fun. Levels 8 to the final level were annoyingly tedious to clear because there was no indication on how large the ice blocks and balls needed to be to progress through the level. I had to guess, and even though I had "cleared" the puzzle the mechanics made them really hard to execute.
Still I think you did a good job by sticking to the theme by having objects in your game scale according to environmental factors. Especially the blue and red zones.
I enjoyed design of the ice cube's face. Very cool!