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Mount West

39
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5
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A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

Thank you Anton!

I love the idea but I can't pass the third level without failing, even though I get a 125% score from it... Don't know why that happens.

I would love to see a bit more instructions, and even if I don't see how it plays off of the theme I still think it has potential for being a fun game.

Most enjoyable game I've played so far :) Very exciting to both hunt and be hunted. I love the aesthetic direction but being colorblind it's a bit tricky to distinguish the lizards from the background. Needs more sfx and feedback for when you successfully bite other lizards and when you get hurt.

Lovely idea with nice artwork. I think with some more etched out mechanics and game design it could be an enjoyable game.

How nice to add a thank you note after the final level :)

Lovely idea which I think lacks a bit of execution to start fully enjoying.

The music is really good!

I think this is a great prototype for an interesting and exciting game! The style and aesthetics and execution is enough to convey the idea. Great job, I would love a game like this.

I find the concept interesting but it seems like the only mechanics that are implemented in the games are related to movements. I tried building stuff but I don't understand how, and there's no way for me to tell if it is implemented or not.

I love the take on the theme by starting a data center to handle exponential costs of living. Just scale lol.

I'm sorry but it was not easy to understand what I was meant to do. I managed to stick around for 5 days but it felt like I had a hard time keeping my interest alive.

Still I really enjoy the idea, and I think this works as a prototype to show off a game design idea. I suggest you add a bit more instructions and some more eventful gameplay. Right now there are large areas and time periods that just feel empty.

Stylish game. It's a very interesting idea and I love how the aesthetics matches with the idea.

But I find it really difficult to understand exactly how the shooting mechanics work. Every time I let go there is a blue circle, I suppose that's where the explosions happen. But sometimes it does not kill the enemy ships. Sometimes the reticle starts firing frequently and I can't figure out why. Sometimes there are yellow ships spawning that seem friendly, but I have no clue what they do or if I can control them somehow.

I still think it's a very creative and stylish take on the theme and I think the game would be very nice to play on a touch pad. With some clearer instructions and slower difficulty ramping I think the game will be a lot more enjoyable!

All good :) happy to see a little of what you have made still

Lovely concept with being an ice cube that dies if it melts. That's a beautiful way to convey a health bar without one.

Needs a bunch of balancing and testing in order for the levels and puzzles to be fun. Levels 8 to the final level were annoyingly tedious to clear because there was no indication on how large the ice blocks and balls needed to be to progress through the level. I had to guess, and even though I had "cleared" the puzzle the mechanics made them really hard to execute.

Still I think you did a good job by sticking to the theme by having objects in your game scale according to environmental factors. Especially the blue and red zones.

I enjoyed design of the ice cube's face. Very cool!

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Very interesting puzzle idea :) tricky and fun. I also can't restart in puzzle 6

That's a cool transition when you grow. I tried running it in the browser with my MacBook on Firefox, and I can't read any of the texts. Perhaps it's a platform based bug.

Intense boss fights, felt very difficult but I managed to stay alive through all of them :D

inb4 Sangang starts hunting high score

Funny take on the whole disaster, I think this is a really unique idea on the theme!

Yes a bit too much, I mostly had the feeling that I’ll just let myself get hit so I can restart without that madness. Perhaps you need to entice the player to push through it

Really beautiful style!

Great idea! Directing the monster by placing out stuff it wants is a pretty fun way to wreck som stuff

Rewarding the player to put themselves in risky situations is something more games should do!

Really fun! I could stay alive even on hard mode by just walking around and mashing the mouse buttons at the same time. A bit exploitive

Very good job! Especially the presentation, visually and audio, is so on point. This feels like it could be a whole game with rooms. It reminds me a little of VVVVVV. Also the Death Mode is ruthless, no chance when I get that I just give up.

Really unique game! And you're only 13 years old?? And got the coolest dad to help you out with the game? I'm SUPER impressed :D

Superfun! I think the face in the top left corner is hilarious

That would be so sick! It’s really inspiring

This is the most thrilling game I've played yet! Would love to make music for something like this :D

haha they're not so nice

Thank you for enjoying the music! :D Vertex did an outstanding job on the game dev!

Thank you so much for showing your appreciation for the music! 🙏 :D

Thank you so much for saying that! :D I really appreciate it!

I can't stop laughing at the absurdity of it all :D

This is too hilarious :D I can't stop laughing!

Visually this game is so cute. Gives me some notions of old DOS games

Thank you for enjoying the music! :D <3 And especially thank you for praising the game, this is Vertex's first game jam ever. I'm super impressed by him!

Very simple design and interface that has the potential to be really addictive with some tricky levels.

The is a really fun puzzle :D Good job!

Very pretty

The sun movement is a great touch!

So great to get invited to make music for Valeri's game :D I'm really impressed with how it turned out!