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LOWERZ RUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #70 | 4.043 | 4.043 |
Audio | #166 | 3.217 | 3.217 |
Overall | #178 | 3.391 | 3.391 |
Gameplay | #220 | 2.739 | 2.739 |
Authenticity (use of resolution) | #271 | 3.565 | 3.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes, 4 people
2 programmers, 1 musician and 1 artist
Was the resolution a challenge?
Yes
What did you learn?
Game Maker
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Comments
somehow when I jump or punch I don't feel like I'm really doing these things, as if the physics need more polishing. The artwork is very nice.
Everybody loves the Frog. Nice art and music!
Super nice artwork and animations. Have you all worked together on a project before?
Hello, thank you very much!
me and the musician have been working since 2018 haha
The other programmer had worked in others game jams in 2018 - early 2019…
The artist was new but worked very well on this jam. I’m so grateful for him to help us a lot.
Only two bosses! ToT that was so good I needed to kill 10 more taking 0 hits ^^ great game!
The art was great though it didn't stick strictly to the 64x64 resolution.
I really liked the boss and player designs.
The gameplay though was a bit lacking. Movement felt sluggish, and attacking didn't feel very impactful or satisfying.
Nice boss-rush game!
I have always liked boss rush games. In this particular one, I think the game leaked impact. Our attacks, the boss's attacks, and movement could've been more impactful. For example, a frog's landing movement could trigger a screen shake effect. Or our chakrams could give a little directional screen shake.
Instead of the impact, I think a true 64x64 resolution would enhance the looks of this game, but currently, there are many sub-pixels going on considering the rendering type.
Overall, solid entry, good job!
I wanna second what bitDecay said—definite Another World vibes in the overall aesthetic! I... was only able to beat the first boss, turns out you can just spam chakram from offscreen, hah. The snow and rope aren't bound to 64x64 resolution, but everything else looks great!
I wanna second what bitDecay said—definite Another World vibes in the overall aesthetic! I... was only able to beat the first boss, turns out you can just spam chakram from offscreen, hah. The snow and rope aren't bound to 64x64 resolution, but everything else looks great!
I really like the art here. For some reason it gives me vibes of Another World in super low rez. I Tried like 20 times to beat the second boss, but I couldn't make it happen :(
Looks great, and i always will love a good boss run, the game feels laggy i dont know if its for my pc or something with the upload to the browser but i dont think it should feel like this
Yeah, I don’t know why, but in the web version for some reason the laggy appears. But It’s only for some people ahha.
If you want to play the game without lag, you can download the windows version on the page
Nice to know, i will try it
Top notch character design on the bosses. I wish the jump was a little bit faster though. Overall great entry!
Pretty cool game! That second boss was pretty tough, but I eventually managed to beat him.
Great art. However, key inputs are set weirdly. It is difficult to play when the spacebar is the only key to jump.
I like the concept and art. Great work! (I love the frog :P)
I enjoyed the art, and the concept. But sometimes I felt the small screen hampered my ability to beat the bosses, and my lack of skill of course. Overall a nice and professional production!
Nice entry, snowstorm does not fit the resolution but I guess that’s fine ;) Second boss is far too dificult.
Really cool! Love the boss rush style concept, great work!
Textures look really nice and music is really good, but the second boss was really unfair with it's homing ice attack. The ropes are also kinda glitchy, sometimes they work, sometimes don't.