I've played through the first three levels and I love the creativity and originality of this game! It's got a really solid (and relatable) premise. Who could have known that a cat would be such a menacing foe? :D And I love the environment change when you touch the black balloons in the balloon level. Really unique and memorable.
Mystic Mill Games
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This was a lot of fun! Really unique concept and good execution. I think a few things could be tighter but this is a game jam after all. :) A few times I had the police catch me but there were no audio clues they were coming? Not sure if that's intentional or not. As others have said, it would be nice to control the pick with the mouse. It was kind of slow dragging the pick over to the lock for each shop. But really nice work overall. :)
This game has a really cool aesthetic. Well done! I did experience a game freeze twice when I ran over the shiny thing... not sure what it was? It flashed up some black and white text when I was standing on top of it I think. The character also slides a bit in idle animation but I like the extra challenge this presents. :) Nice work doing this all in 2 weeks!
Nice smooth movement-- always appreciate that in a game. I really like the mechanic of having to go back to the village to buy upgrades and repair your ship. Just a thought-- it might be cool to have the option of exiting combat once you've started fighting another ship. Could open up some different fighting/kiting enemies strategies. Anyway, nice work. Enjoyed this one a lot! :)
Good stuff! This is a solid start on a cool little shooter game. If you continue working on it, it might be nice to have some more feedback systems in place. For example, when the player bullets hit the asteroids (a particle effect maybe?). As others have said, I also think the game could have a faster pace. As it stands, you're kinda stuck waiting for the gold to fall once it spawns and you miss out shooting the other asteroids. Overall though, nicely done. :)
The controls felt pretty smooth and intuitive, which you don't always see with a game in this style. I noticed the 3D model glitching too, but no worries, this is a game jam after all. Bugs are expected. :) I wasn't really sure how the game fits in with the theme but then again I didn't get very far. Nice work though overall.
Really like the idea behind this game. Maybe make the spikes different color from the coins because they sort of look like a treasure instead of an enemy? I wasn't super sure whether I was playing the game as intended (although I was progressing through the levels) so maybe more of a tutorial would be helpful? Of course this is just a game jam so time is limited. With the time that we had, this is really nicely done.
Love the premise of this game! Super fun voice over work and a quirky take on the theme. There were a few bugs like I continued to take damage from the lava as the next level was loading (once I'd gone through the door) and I thought maybe the player walk animation was a bit buggy? But of course, totally understandable since this is a game jam and time is limited. Awesome job overall! :)
This was fun to play! I was confused at first how to start the game. Didn't realize I needed to sail to the right. :) Would be nice to see the player health represented in a more visual form like hearts perhaps? It's kind of hard to keep track of it as a number when the game itself requires so much of your attention. Nice work, enjoyed this one! :)
I really liked this one. Great mood, UI looked nice and cohesive, good audio and a nice sense of urgency with the falling rocks. Maybe you could show in the UI during the level play how many more rocks you need to get until the level is over? At first I wasn't sure what the endgame was until I went back and read the How to Play in the main menu. Just a suggestion though. Good job overall. :)
There's a nice cohesive feel to the UI (fonts, colors, etc). I like the use of the mini map and the controls felt OK at first but then I tried backing up and it got kind of wonky. :) it would be nice to see a game over screen or something implemented because once I got caught by the big fish the game just kind of... stopped. Anyway, hope you continue to work on this one. I think it has a lot of potential. :)
This game has a cool vibe that I really like. Regarding the NPC dialogue: I wasn't sure whether the choices I was making were having any impact on the gameplay. Also maybe the dialogue could be triggered by a click on the NPC rather than just having the player walk into the NPC radius (that seems like how it was working? IDK). Anyway, nice job on this. :)
I love the map assets. This seems like a cool premise for a game. Would be nice to see the paths utilized more. I wasn't sure whether I needed to follow them or not? I also wasn't sure when/how I was picking up books and seeds. Was it random or was there something on the map triggering the pick-ups? Anyway, I hope you continue to flesh this one out and big congrats on finishing your first game jam! :)