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Ghostel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #1 | 4.881 | 4.881 |
Overall | #7 | 4.421 | 4.421 |
Fun | #12 | 4.357 | 4.357 |
Originality | #257 | 4.024 | 4.024 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Take control of two ghostbusters, join their beam and try to clean the (G)hostel in this single player arcade game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
For some reason, the controls seem to be Q S D and Z, instead of WASD. Any way I can change that?
buy a new keyboard 🤣
Your OS Language may be French, if you're in French then we switch automatically to zqsd (to match azerty layout from France/Belgium). We didn't add a toggle to switch layout, we though about it at the beginning of the jam then forgot to implement it. Sorry :(
Oh. Canadian french has qwerty keyboards. I'll try it on my job laptop! Thanks!
I like it very much!
I think if giving you 1 more day , you will be the NO.1!honestly!
The screenshots draw you into play this game, and even before launching it it's obvious the art is top notch. The music helps create a particular vibe. The camera shake is nice too. The onboarding is minimal and I think that's a good thing - the worst thing would be if you had a lot of text or a cutscene starting out, so I can really appreciate that. It's really pleasant to play overall.
I can see you guys decided to go with a limited scope so as to focus on polish, and while I think that's the way to go, I feel like this game could be even better if it had a level-based gameplay loop. There is so much potential for continuing this game with puzzle, platforming, or combat interactions in levels. I think you guys should keep working on this after the jam.
If there is an award for non-level based game, I think you guys would win it. Good job!
I would love your rating / comments on my game as well so I can know what to improve.
Great Job with the art. The beam looks super cool and so do the possessed items. Also, good job on the online leaderboard. That's quite commendable for 48 hours. Well done.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
https://sgt-blade.itch.io/wartorn
Teaser:
Absolutely amazing.
I'm surprised how intuitive the controls felt. There's other games in the jam where you have to use both WASD and arrow keys but I wasn't able to control them too well.
The amount of polish in this game is amazing. The beam is freaking insane, the enemies are cute and scary, the SFX is great and the music is Luigi's Mansion type spooky!
For me, this is a perfect jam game.
Congrats on such an awesome game!
The character design is wonderful and everything works excellent like "Who we gonna call...?"
thank you! there was some inspiration indeed :)
Real nice polish. As a mechanic, a lot of people had a similar idea, but Ghostel is by far the most polished of the lot. Great stuff
Thank you very much!
The amount of polish on this game is incredible ! Congratulations to the whole team !
thanks a lot! we're happy you had a good time trying it :)
Hidden gem! Congrats! Awesome game in 48 hours! Nice job! Fav++
thank you!
Wow this is awesome! Looks incredible! Good job.
Thank you!!
Okay, it's a very polished and complete little game, you really really did a good job in this. But i'm sorry, i really, really need to ask; Is that the Windows logo as the windows shadow?
Thanks!
To answer your question: Right after the jam, one of the team members purchased a villa on the coast. I'm pretty sure he got a check from Microsoft... (just kidding, I think it's just a big coincidence)
And he didn't send a part of it to Mark? Some teammate they are.
But yeah, i have a strong feeling it was a coincidence, since it wasn't exactly a complicated logo. It gives me quite a hearty chucke when i notice the similarity though, especially with it not being rotated correctly on one of the sides. So yeah, thanks as well for that!
nice game it was really fun to play ! :)
It was really fun to make!
nice game.
Thanks!
Really complete for a 48h work nice job.
Thanks you :)
Wow, this is a really nice game you made in 48 hours - amazing art and concept and an amazing job in the time you had, good one
thank you!
What a beautiful game you made there. The art style is lovely and the visuals are very cute. There's also a leaderboard which lets you see how well you did compared to others.
It's really hard to find something negative about the game. Perhaps explaining what the collectibles do would be helpful cuz I don't know what the pocket watch I found does tbh.
Overall, this is a very well-made game and the amount of love and care that went into this is quite obvious.
Keep up the good work.
Thanks a lot! yes, you're right! we'll add the power-ups info in the itch.io project page very soon! :)
Really well done! Simple concept, but hard to master. I almost always killed my right hand guy. Very nice job😁
Thank you! the important point is to not invert them on screen unless absolutely necessary :)
You're still hanging the leaderboard at rank 23 !
I've seen other games in the jam with the same idea as this, but this one executes it the best. I really liked the art. I appreciate how you made it so that you can't attack when you're too far apart so that it's not too OP, but it also doesn't simply stop you from moving that far away from each other by restricting your movement. I thought it didn't get harder quickly enough, so once I got the hang of it, it got too easy and I was just going for a while until I made a silly mistake and died.
20108, that's a nice score you got there!
It's indeed at this point that the game starts being harder... Thanks for the feedback :D