Very fun and chaotic. The addition of an ability that benefits the enemies makes being careful a lot more rewarding and discourages spamming the attack button. Also the art is very appealing
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6 Sided Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1486 | 3.393 | 3.393 |
Overall | #1492 | 3.238 | 3.238 |
Enjoyment | #1495 | 3.071 | 3.071 |
Creativity | #1677 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has you play as a die. That die then rolls around, with each side giving you a unique ability when it faces up.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cute game and concept! Love the different elements and how it affects gameplay. Also great UI and tutorial screens.
Wow! We also developed the theme of the elements in our dice, cool!
When the opponent is hanging in the air, it looks a little clamped, you need a sine animation. Well, it would be cool if the cube automatically rolled to the edge, otherwise it twitches if it stands on the edge.
In general, good job!
I love the idea of this game and your take on the theme, the powers are interesting and fun and the heal gives some variety. Really polished, nicely done!
I enjoyed your game a lot. The different powers were lots of fun (Water was my fav!) and I'm also a sucker for a game where you can heal the enemies by accident, so great work with that!
If you were to continue working on the game, it would be fun to add some effects to the shots as they hit the enemy! Would be a fun way to differentiate the elements further.
Great work and congrats on submitting!
Fun! I liked the art and different ability the dice had, the jumping and getting stuck to the platforms was odd, but still a fun game.
ok! I see where this is going. I like how you are forced to move around in order to use the element you want. I feel like it's missing something though, to make it a little more dynamic; something that the player can do/develop skill to balance it out, bc I did feel a little too constricted by the mechanic.
yes and no, because I'm not sure what the ideal solution is lol. Don't get me wrong; your game has a great baseline! And with some tweaks it could gain gameplay depth, making it more engaging, because right now it's a little basic for the genre you're in. So, for instance, you are actually only using 4 sides of a d6, so maybe if you click on yourself, you can expose the other two sides gaining access to new abilities (shield/jump). Just a thought! :)
Pretty neat concept! The physics felt a bit weird at times, and the water weapon was undoubtably the strongest. A few quick tweaks after the jam ends could fix this
The physics are a bit janky and some powers are more underwhelming than others, but the concept is very interesting and could be very nice in a more traditionnal platformer, maybe with puzzling elements ?
The art is cool !
I'm assuming the water powers the most powerful. I'm probably going to buff the other elements and somewhat improve the issue of sticking to walls in a patch after the jam. Also the concept of this being in a puzzle platformer sound pretty interesting! Probably would require me to change the game a lot though. Thank you for the feedback and thanks for playing!
I really like the art, mechanics, and game concept! Really cool entry!
Nice game, really good art and I love the mechanic.
But I would've maybe spend a little more time on the player movement. Because it feels a bit weird that you stick to the platforms. (Also I personally would increase the player weight/gravity so that the player falls faster to the ground).
But overall a good entry ^^
Water is a bit overpowered xD
I really like the ability to switch between different elements. Having them change whenever I moved led to me figuring out I could stand in one place and mostly gun enemies down before they could hit me, but there's plenty of space here to design around that! Great job!
Although I mostly just rolled around spamming abilities it was a very fun game!
Let's be honest here, I spammed my way through lol but it was enjoyable so good job ! I like how the art is really simple yet creates a good atmosphere.
This was probably unintended, but the cooldown resets after you change sides, but this for me was the best part, so I kept switching between lightning and water and obliterated everyone, and had a blast :D
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