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A jam submission

Calm before the S.T.O.R.M.View game page

Good with a bow? You'll need to be, to stop these monsters!
Submitted by JTW789 — 5 hours, 17 minutes before the deadline
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Calm before the S.T.O.R.M.'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#5273.0003.000
Game Design#5363.0563.056
Audio#7432.6112.611
Overall#7742.6902.690
Graphics#8062.7222.722
Theme#8772.4722.472
Innovation#9182.2782.278

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your name is Justin CALM and you have to go BEFORE the S.T.O.R.M (Super Tedious & Overly Rude Monsters)

Did you write all the code and made all the assets from scratch?
I wrote all the code, but Art and Music is by people listed on project page.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

Hey this was actually quite fun and I liked the music and the upgrade system a lot! Kind of wish the cyclops weren't so crazy tanky, it felt hard to dodge their stuff with the limited space to move as well but it was still great fun!! Great job!

Developer

Thanks!

Submitted(+1)

This was a fun game and I really liked the take on the theme. Great work!

Developer

Thanks!!!

Submitted(+1)

Great jam entry! The upgrades made a significant difference. It was helpful to feel more powerful as you went through. The tiny spiders were super annoying! I had this feeling that some enemies should have dropped loot, even if fairly rarely.

Developer

Thanks for the feedback!

Submitted

A pretty neat game. But tbh, I think a melee weapon would have been better. With the bow, the game seems a bit to slow and boring. Especially about the fact that some enemies that a bit too hard. And some attack sounds would have also worked :).

Hope that you'll also play mine https://itch.io/jam/brackeys-12/rate/2973690

(+1)

Great game!

Developer

Thanks!

Submitted

Kept getting killed by the second type of enemies, nice work :) 

Submitted(+1)

Nice!

I really like this game and it's mechanics. It is very intuitive and easy to learn.

I died when the S.T.O.R.M raided the village, and the try again button did not work. I would really like to see what happens after you beat the raid! Though, I'm not playing it from the beginning again.

Great job made in just one week!

Developer

Thanks!  Sorry that the button didn't work.  I'm assuming you used the web version.  Sometimes the buttons don't work in the web version, and you have to download it for it to work.

Submitted (2 edits) (+2)

I really like this game it's very simple but it works well! I do have some suggestions. So, I'm guessing you've used Godot for this project, but if not you can find your engine's specific way of fixing it. If not that's alright!

  1. Diagonal movement is fast: I'm not sure if it's a feature you've decided to include but, if you press W+D it's faster than just pressing D or W.
var Direction : Vector2 = Input.get_axis("A", "D", "W", "S").normalized()

    2. Music: I'm not sure if you've made it louder, but during the later levels the music kept getting louder and louder.

These are just some minor issues, but I still enjoyed the game, it was really fun to play. Wish you the best!

Developer

Thank you!  Yes, I used Godot, and I was unaware of that!  I'll have to fix that!

Submitted(+1)

Wow! This is definitely the most fun game I've played this jam. It took me forever, but I beat the whole thing. The one piece of feedback I would give is that the bat enemies are a bit boring to kill.

Developer

Thanks!

Submitted(+2)

I think it is a nice take on the top down enemy wave style games. I have a few pieces of feedback since it looks like you might make a post jam build. Really my only "need to have" feedback is auto fire when I click and hold. Another thing is I don't think enemies should shoot projectiles off screen because then it is surprising and too hard to dodge. Other then those small things the game was fun and surprisingly full of content for such a short jam!

Developer

Thanks for the feedback!

Submitted

When I played the first staged, I really thought that you made the game tedious on purpose and was mad lol.  The game turns into a banger, though, good job!

Watch my experience: https://www.twitch.tv/videos/2254209157?t=00h58m10s

Submitted(+1)

Cool game! I like archery based games :)

  • It was nice shooting and evading enemy fire.
  • The relative sizes of the projectiles and characters was just right to provide fun and challenge.
  • The health fills really helped.
  • Nice soundtrack. A mix of adventure and action. I like it!
  • Neat mechanic of firing at the target to open the barrier.
  • I felt the levels were too long, especially the first.
  • In the second level, the enemies start attacking you way too soon, but managed to fend them off after dying once.
  • In the third level I found it impossible to survive for more than a few seconds.

Well done overall!

Developer

Thanks for the feedback!

Submitted(+1)

I'm impressed with the amount of content you made within a week!  Great job!

Developer

Thanks!

Submitted(+1)

Had fun for some minutes, upgrades would be really much appreaciated

Developer

There are upgrades after each level!

Submitted(+1)

It took me some times to figure out what the targets in the grass did, but the game is pretty nice ! Good work !

Developer

Thanks!

Submitted(+1)

Good job. only issue is the player really needs to be able to see the attack cooldown. 

Developer

Thanks for the feedback!  If I had more time, I might have added that, and I might after the game jam!

Submitted(+1)

Pretty solid gameplay, I got beaten by flying axe.

Submitted(+1)

Actually quite some content here. Played it for a bit and enjoyed the spin on the theme. Good job!

Developer

Thank you!

Submitted

Fun little bullet hell reminiscent of the old Zelda games in art style. Nicely done :) 

Submitted

The game is fun and creative, with unique monsters and challenging gameplay. Some players felt it could use a few tweaks like smoother animations or added power-ups to enhance the experience.

Viewing comments 30 to 11 of 30 · Next page · Last page