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Ollimar

43
Posts
13
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17
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A member registered Oct 10, 2018 · View creator page →

Creator of

Recent community posts

Yeah, I think so too. Will patch it. :)

Very funny and enjoyoable game with amazing execution! I hope to see more these kind of things during jams. English language literacy is required, so this limits the potential amount of players. 

Reversed Duck Hunt! Fun and challenging gameplay with clear and stylish pixel art. Love it!

Nice idea! Great opening cutscene which explains the changed rules and character motivation of this very familiar basic game. 

I love the simple and colorful presentation. Always happy to see level transitions like this. 

Although controls are not exactly my cup of tea, I can appreciate the game for what it is. 

Good work!

The "twist" is nice. I liked the artwork and atmosphere. Controls and overall flow of the game would need a little bit more work.

Nice twist on Frogger! I would have enjoyed playing the gam longer. Keep up the good work!

Thank you for very good feedback! The game is also soon in Steam Early Access. Would appreciate similar "review" there as well. ;)

Thank you! The shooter levels are annoying. Added enemy bullets at the very last minute without testing them. Brave but  foolish. 🙈😂

The kind of gem that we need game jams for.  The journey from "what the hell is this" to "I get it" was really sweet for me. The idea would not probably carry a whole commercial game, but would be really cool level or set of level types.  

Fun and varied puzzles. Few minor bugs did not prevent me from having fun with this game. Really fitting graphical style and background music. The only annoyance was that the dice sound effect got a little bit annoying. :)

Good job!

Thank you for your feedback!

Thank you for your feedback! I agree on all of your points.

Thank you for playing and streaming my game.

You're right that roll of the dice has a big impact on high score hunt. 😉

Thank you! I agree. Even randomizing each level a bit would make it more challenging and interesting.

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Thank you for your feedback!

Thank you!

I think 10 is doable. 😉

I had an idea of having additional risk/reward dice that could grant you extra time or summon enemies to the level. Did not start to implement it when it was already sunday morning.  😅

The platforming feels absolutley horrible. However, I didn't think that was the point in this game, so I didn't polish it one bit. It is weird to say this when talking about such crucial thing as game feel. 🙈 

The ideas for changing abilities are good, but their execution needs more work. It would be cool if the player could choose which ability to use depending on the situation instead of making seperate level for each ability. 

Nice to see a first-person game which are rare at game jams. Next time give player clearer instructions or something very concrete to do in the beginning. Now I felt that I was wandering aimlessly for very long while before anything happened. 

An extremely enjoyable experience with just the right amount of content for a jam game. Although I like the artstyle, I would have toned down chromatic aberration a bit. The sticking playing cards were cool as heck. 

One of the best main menus I have seen and played in a good while. 

Really fresh experience in the middle of all these dice games. Funny characters with lovely artstyle. The song is really catchy.

Clever idea! Sometimes the dice rolls made the levels a bit too hard and the next roll made them a breeze. would have loved more levels and audio. 

Thank you for your feedback!

Thank you! Longer timer was a consideration. For future fixes, first set of minigames could be played in a minute. Timer could be extended when you unlock more games.

Thank you for thorough feedback! Space Invader levels remained buggy. I was squirming when I watched it punishing you on stream. 🙈

Yeah, the timer is a bit merciless. Freeplay Mode would be great addition.

When there are so many jam games to play, this one requires much attention with very little to pull you in. If you are willing to commit time and energy, there is an interesting concept at the core. Audiovisual feedback from your actions would be desirable.

Huge respect for programming AI during a game jam. 

Really enjoyed the zen atmosphere. I also liked that the game did not punish you but instead encouraged to experiment and keep going.  Lovely, simple and clean artstyle. 

Really solid game! Great use of the theme in game mechanics and graphics. Only minor criticism that I have is that sometimes it was hard to tell what damaged me. Hitting the enemies didn't seem to reduce my hearts at all, but next thing you know you've accidentally nuked yourself.

Really fun management game after a bit steep initial learning curve. I would recommend ditching the key presses and make this work with mouse only. 

The game keeps you trying and trying. I was so close a couple of times but ragequitted.

Otherwise the idea is clever and audiovisual presentation serves the game well. 

Thank you! The game definitely has balancing issues. 

Thank you for your feedback! 

Yes, there is a real chance you'll get same game type with every roll. Some kind of check should be in place that nudges the dice if the new selection is the same as previous one.   

I actually did not think about WarioWare when making this. The original game is on my top5 GOAT, so it has definetly had subconcious influence. 😅

Yeah. This is something I would definitely change first. Thank you for playing and giving feedback!

Thank you for your feedback! So much to do for such a short time.

The goal of the game was not very obvious from the start. Enjoyable ride after you get the hang of it. A high score or some other motivator for replaying the game would be nice. 

Love the stinky atmosphere!