Play Tetrahedron of Soul
Tetrahedron of Soul (ToS)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3310 | 2.565 | 2.565 |
Creativity | #3419 | 2.609 | 2.609 |
Overall | #3951 | 2.290 | 2.290 |
Enjoyment | #5044 | 1.696 | 1.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You received a free fortune-telling ticket at the theme park. Then you make the witch's triangle dice vanishes. She curse you to the mysterious void the find the dots in the dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Loved the art work and atmosphere this game gives off. Good work all in all. :D
The environment looks pretty good and definitely instills so fear. The high camera sensitivity and lack of collision on a number of things make it difficult to navigate. A full 3D horror game in 48 is hard, but good work on this.
Nice atmosphere, a horror game is a challenge in 48 hours!
As the others said, I wandered a bit aimlessly at first, and with the mouse sensitivity so high it wasn’t very fun.
But I see potential!
Not really sure what I was supposed to do but loved the spooky vibe.
Not really sure what I was supposed to do but loved the spooky vibe.
Nice to see a first-person game which are rare at game jams. Next time give player clearer instructions or something very concrete to do in the beginning. Now I felt that I was wandering aimlessly for very long while before anything happened.
Solid idea. Did you make this with a team? I can't imagine someone doing this alone in 48h.
Also I feel like it could profit from some fog.
Show post...
I fell into a void after walking straight over time. One problem is that the mouse sensitivity is too high, have to let off the mouse when moving. Really unique idea though
Interesting concept, however the implementation definitely can be improved. Mouse sensitivity was a bit too high. But the main issue, I'm not really sure what I'm supposed to do. The note said to find eyes, but no eyes were intractable in any way.
Could have been implemented. The movement was too fast, the instructions were not clear and in some places the trees and stone were in air. Overall a good idea, the execution could have been better.
Nice low-poly horror atmosphere. I would have liked to see more use of the theme of probability.
I can see that you put a lot of effort into the atmosphere, which is nice spooky. But for my taste there is to little gameplay ... or I did not understand it :D
Camera is too fast, but game is in spooky vibe:)
Spooky :)