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onthezero

125
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19
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A member registered Jan 03, 2017 · View creator page →

Creator of

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Ooh-rah! Could not have said it better myself! Now… drop and give me twenty, SOLDIER!

WAAAAAAAAAIT! I almost forgot... to say thank you! Ooh Rah!

Really impressed by how much is in this for a game made in a week. Wasn't always clear what I should be doing, though I still enjoyed wondering around talking to people on the ship.

Love it! Reminds me of Motherload. Really fun loop going from mining to being the giant worm. Would like to see this expanded into a larger title!

I really like the look and the vibe, flying through a dream while trying to remain calm. I found the controls to be unintuitive and would love to see some more work done to tighten them up and explain them. Visual indicators could help, though I like the minimal HUD and think that should be maintained!

Really cool concept that I could see fleshed out into a larger project. Would love to see the mechanics really tightened and tuned to perfection and I could see this kinda of movement based mining game being a blast. Well done!

This genuinely made me laugh out loud. Reminds me of games like QWOP or Surgeon Simulator in that the joy is in the kind of awkward and goofy movement. Really well done and probably my favorite entry so far.

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Ooh Rah!

Great job making your first game! That is a huge accomplishment and I hope you keep making more.

Some constructive criticism:

  • Transitions are rough, the camera snaps into place when the player moves out of bounds. For this to work the camera movement should have a logic that can be followed. I.E. the player character touches bottom of screen and transitions to a new screen, the player character should enter from the same X axis at the top. 
  • Sometimes the camera follows and other times it snaps to a position. Pick one so it is not so jarring

Hell yeah Soldier, I will see you in the Valley of Death! Ooh Rah!

Meat wagon! Great game with a lot of style.

Lock and load Soldier, you are clearly one of our brightest. We need you to secure our freedom!

Cute. Needs a counter or timer for rounds though! Well done overall though.

Soldier! I am recommending you for a promotion to special forces!

I loved this. I really like the radio control mechanics. Could genuinely see this made into something much longer. There is some cheese that would need to be addressed, pretty easy to brute force some levels, but its a great proof of concept!

Ten hut! You earned a purple heart for this one Soldier!

Great art, wow. Sound design and just the aesthetic overall is well done.

Font is a bit blurry, would be nice if it were crisper.

Loved that failing a dialogue did not mean instant failure.

Sarge appreciates your comment Soldier!

I struggled to figure out what to do, game is very ambitious for a jam! Think the help section couldn't be edited, a wall of can be very daunting

Soldier! I almost forgot... to say thank you!

Great audio and graphics. I'm a sucker for the low res look.

OOH RAH, Thanks for playing Soldier!

Managed to get to level 4 without moving. I like the screen shake, though when there were more enemies and it was happening more frequently it was a bit too much.

Would have loved to see a hook to differentiate it from similar games.

Ten hut! You’ll earn a Purple Heart for this one, Soldier!

Ooo-rah! Appreciate the kind words, Soldier!

Thanks for playing, Soldier!

Thanks! I agree about the overlapping windows, if I kept working on this the first thing I would do is rebuild that system to address several issues, that being one of them.

Definitely a mind bender, difficult to think about both tetris and my positioning simultaneously (in a good way). A neat concept. I'd like to see it lean towards differentiating itself from tetris a bit more, with goals that aren't the normal tetris ones and really make the 3D aspect important.

Great entry, well done.

The window scaling was definitely a pain and a bit of hack since the character was basically always moving between new screen spaces that used different coordinates. Definitely the first thing I'd address if I kept working on the game.

Jumps are directly proportional to your height, so the smaller you are the smaller the jumps. Could probably use a bit more fine tuning.

Thank you for playing!

Great feedback for if I decide to keep working on it. Thank you!

Thank you for taking the time to play and leave a comment!

Ah okay, good to know! I don't have a mac myself so had some other people try it and they ran into the "untrusted developer" issue but were otherwise able to run the game fine. Might be a difference in versions, something I'll need to be mindful of for future projects. Thanks again!

Interesting way to do the player character changes size mechanic and lots of room for mind bending puzzles. My favorite part was breaking blocks when I got big.

Small visual nitpick was I wish the player color matched the color of the size changing beams at the associated size.

I really enjoyed the abstract styling, playing a mouse collecting cheese but fighting micro-organism made me laugh. Weird and charming, yet fast paced and fun.

Once I realized that I was moving slower when shooting I liked that balancing. Do I stop shooting to zip past some enemies, or do I shoot them instead? Love when a game has options.

I think the game could benefit by some form of score or progress on screen, indicating to me what goals I have accomplished.

Well done overall!

Thank you for taking the time to play and leave a comment!

Bummer! Was it the “untrusted developer” issue? There are some work arounds, but asking people to do all that is a lot for a game jam lol. I appreciate you letting me know though

Hey thanks for the feedback! For this prototype I actually didn’t mind that certain windows could continue to be used, but I agree it is something that would need to be addressed if I kept working on it. 

Thanks for playing! Glad you caught on, next jam I’m definitely gonna prioritize some tutorials

This is one of my favorite proofs of concepts I've seen yet. Really creative take on the theme. I could see this becoming a very enjoyable full game, similar to something like Downwell.

I only wish the controls had a way to nudge in a direction. Not full on movement because I think that would ruin the vibe and controls, but if pressing a direction gave a slight boost in that direction it would go a long way for feel.

Great job!