Ooh-rah! Could not have said it better myself! Now… drop and give me twenty, SOLDIER!
onthezero
Creator of
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I really like the look and the vibe, flying through a dream while trying to remain calm. I found the controls to be unintuitive and would love to see some more work done to tighten them up and explain them. Visual indicators could help, though I like the minimal HUD and think that should be maintained!
Great job making your first game! That is a huge accomplishment and I hope you keep making more.
Some constructive criticism:
- Transitions are rough, the camera snaps into place when the player moves out of bounds. For this to work the camera movement should have a logic that can be followed. I.E. the player character touches bottom of screen and transitions to a new screen, the player character should enter from the same X axis at the top.
- Sometimes the camera follows and other times it snaps to a position. Pick one so it is not so jarring
Definitely a mind bender, difficult to think about both tetris and my positioning simultaneously (in a good way). A neat concept. I'd like to see it lean towards differentiating itself from tetris a bit more, with goals that aren't the normal tetris ones and really make the 3D aspect important.
Great entry, well done.
The window scaling was definitely a pain and a bit of hack since the character was basically always moving between new screen spaces that used different coordinates. Definitely the first thing I'd address if I kept working on the game.
Jumps are directly proportional to your height, so the smaller you are the smaller the jumps. Could probably use a bit more fine tuning.
Thank you for playing!
I really enjoyed the abstract styling, playing a mouse collecting cheese but fighting micro-organism made me laugh. Weird and charming, yet fast paced and fun.
Once I realized that I was moving slower when shooting I liked that balancing. Do I stop shooting to zip past some enemies, or do I shoot them instead? Love when a game has options.
I think the game could benefit by some form of score or progress on screen, indicating to me what goals I have accomplished.
Well done overall!
This is one of my favorite proofs of concepts I've seen yet. Really creative take on the theme. I could see this becoming a very enjoyable full game, similar to something like Downwell.
I only wish the controls had a way to nudge in a direction. Not full on movement because I think that would ruin the vibe and controls, but if pressing a direction gave a slight boost in that direction it would go a long way for feel.
Great job!