I'm playing the WebGL version, and I think the movement/control on this version are good too. Visuals, level design, audio are great. But there was a short time when the background music produce a loud "chip" sound which surprised me (idk if it was bug or intentional). Other than that, I wish the restart level time could be a bit shorter if possible. Overall, great job at polishing an already amazing game! :)
orcdraco
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Nice puzzle ! The player character looks very cute too. I like the color palette you use for the environment. I wish there's more levels. There's a little bug(? not sure if this was intentional or not) where the player is right in the middle of the cube and it ends up selecting two cubes at once. But overall, great job guys! :D
I enjoy the conversation between player and villagers. The concept is interesting and the whole vibe feels very relaxing. The environment arts and the music are beautiful. The character designs look unique and interesting too. I wish the text could be a bit more faster. But overall it's a good game! :D
The gameplay is very fun and I like how the game has different type of weapons. The sprites look great too. There's a bug one time when I got pushed to the wall, I can float in the wall and shoot enemies from there. But I haven't been able to get the same bug yet on next several replays. Overall, great job guys! :D
Cute game and super fun gameplay. It would be nice with some animation and more sound FX. The character designs and the enemy look cute and I like the art style. A bit nit picky side, the alien girl's invisibility effect feels a bit unclear on when it starts/ends (due to the light not having enough contrast with the background). But overall it's a good game :)
Thanks for the feedback! I was planning to add interaction if the player try to pick other weapons, the character reject it and tell them to pick flamethrower to make it clearer, but I forgot to attach it to the objects until the submission deadline were closed. I'll try to fix the collision issue during the week and adjust the music volume :)
Thanks for the feedback! :) I'll try to fix the issues during the polishing week. As with the chain explosion, I was planning to make that some doesn't explode if they're not close enough with each other, therefore it needs to be triggered by the flamethrower "projectile". But turned out that making sure all the needed barrels explode by moving back and forth between the corridors make the level more difficult than what I planned it to be, so I'll try to balance that part too later.
I like this game a lot! :D I'm so invested in the story that I'm going to replay it to unlock the other two endings. The character sprites and portraits look very nice too. The map seems a bit too big though so going back and forth to retrieve an item takes a long time, but overall it's nicely designed.