The character designs were adorable, the flamethrower made me feel powerful, and I had a blast mowing down enemies left and right! I like how you worked in the one-time-use theme in the flamethrower mechanic, though I will admit that the lack of fuel and the number of empty rooms/rooms with only enemies meant I sometimes had to reset until I got the path I was supposed to go down right. Also, sometimes the flamethrower's flames could be a bit janky, as sometimes I accidentally burnt my fellow agents because a stray bit of flame traveled pretty far through enemies before hitting them. It wasn't anything I couldn't get past, and I figured out how to work around the issues soon enough, though!
Excellent work!
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FIRE+RAGE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #59 | 2.737 | 2.737 |
Fun | #63 | 2.421 | 2.421 |
Audio | #64 | 2.421 | 2.421 |
Overall | #76 | 2.316 | 2.316 |
Gameplay | #77 | 2.158 | 2.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
EventManager: tutorial from ( http://bernardopacheco.net/using-an-event-manager-to-decouple-your-game-in-unity )
SoundFX: masterg180, techgkn, ryansnook, cemagar, pugaeme, nox-sound
Music: valo, podenecromaniac
Font: blambot
Please provide a link to the project source code.
https://github.com/ladyyyimoogi/FIRERAGE
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/wVlfmth1R4Y?t=96
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