Very nice platformer prototype. The movement feels really fluid and the dashing is very fun to use. I managed to get to the top of the demo world cuz I had to read what that sign said lol. I think some fx on screen, like some speed lines or whatever they're called, when you're dashing would be nice, especially to help with pulling off the boost dash mechanic from the ground. Great job on this!
Play Skyline Rush
Skyline Rush - GDKO 2025 Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game align well with the task? | #74 | 3.632 | 3.867 |
How well implemented was the core mechanic? | #79 | 3.382 | 3.600 |
Did the secondary mechanic complement the core mechanic well? | #81 | 3.194 | 3.400 |
Overall | #92 | 3.194 | 3.400 |
Would you like to see this game idea developed further? | #94 | 3.194 | 3.400 |
Was there a sense of progression? | #119 | 2.568 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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